i965: Add support for ARB_fragment_coord_conventions to the new FS backend.

Fixes:
glsl-arb-frag-coord-conventions
glsl-fs-fragcoord
This commit is contained in:
Eric Anholt 2010-09-28 13:29:45 -07:00
parent 701c5f11c9
commit b9a59f0358
1 changed files with 55 additions and 15 deletions

View File

@ -455,6 +455,7 @@ public:
void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void emit_dummy_fs();
void emit_fragcoord_interpolation(ir_variable *ir);
void emit_interpolation();
void emit_pinterp(int location);
void emit_fb_writes();
@ -490,6 +491,7 @@ public:
fs_reg pixel_x;
fs_reg pixel_y;
fs_reg wpos_w;
fs_reg pixel_w;
fs_reg delta_x;
fs_reg delta_y;
@ -607,6 +609,49 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
}
}
void
fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
fs_reg wpos = *reg;
fs_reg neg_y = this->pixel_y;
neg_y.negate = true;
/* gl_FragCoord.x */
if (ir->pixel_center_integer) {
emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x));
} else {
emit(fs_inst(BRW_OPCODE_ADD, wpos, this->pixel_x, fs_reg(0.5f)));
}
wpos.reg_offset++;
/* gl_FragCoord.y */
if (ir->origin_upper_left && ir->pixel_center_integer) {
emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y));
} else {
fs_reg pixel_y = this->pixel_y;
float offset = (ir->pixel_center_integer ? 0.0 : 0.5);
if (!ir->origin_upper_left) {
pixel_y.negate = true;
offset += c->key.drawable_height - 1.0;
}
emit(fs_inst(BRW_OPCODE_ADD, wpos, pixel_y, fs_reg(offset)));
}
wpos.reg_offset++;
/* gl_FragCoord.z */
emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
interp_reg(FRAG_ATTRIB_WPOS, 2)));
wpos.reg_offset++;
/* gl_FragCoord.w: Already set up in emit_interpolation */
emit(fs_inst(BRW_OPCODE_MOV, wpos, this->wpos_w));
hash_table_insert(this->variable_ht, reg, ir);
}
void
fs_visitor::visit(ir_variable *ir)
{
@ -624,7 +669,10 @@ fs_visitor::visit(ir_variable *ir)
}
if (ir->mode == ir_var_in) {
if (strcmp(ir->name, "gl_FrontFacing") == 0) {
if (!strcmp(ir->name, "gl_FragCoord")) {
emit_fragcoord_interpolation(ir);
return;
} else if (!strcmp(ir->name, "gl_FrontFacing")) {
reg = new(this->mem_ctx) fs_reg(this, ir->type);
struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
/* bit 31 is "primitive is back face", so checking < (1 << 31) gives
@ -1404,23 +1452,15 @@ fs_visitor::emit_interpolation()
fs_reg(negate(brw_vec1_grf(1, 1)))));
this->current_annotation = "compute pos.w and 1/pos.w";
/* Compute wpos. Unlike many other varying inputs, we usually need it
* to produce 1/w, and the varying variable wouldn't show up.
/* Compute wpos.w. It's always in our setup, since it's needed to
* interpolate the other attributes.
*/
fs_reg wpos = fs_reg(this, glsl_type::vec4_type);
this->interp_attrs[FRAG_ATTRIB_WPOS] = wpos;
emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x)); /* FINISHME: ARB_fcc */
wpos.reg_offset++;
emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y)); /* FINISHME: ARB_fcc */
wpos.reg_offset++;
emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
interp_reg(FRAG_ATTRIB_WPOS, 2)));
wpos.reg_offset++;
emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
this->wpos_w = fs_reg(this, glsl_type::float_type);
emit(fs_inst(FS_OPCODE_LINTERP, wpos_w, this->delta_x, this->delta_y,
interp_reg(FRAG_ATTRIB_WPOS, 3)));
/* Compute the pixel W value from wpos.w. */
/* Compute the pixel 1/W value from wpos.w. */
this->pixel_w = fs_reg(this, glsl_type::float_type);
emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos));
emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));
foreach_iter(exec_list_iterator, iter, *this->shader->ir) {
ir_instruction *ir = (ir_instruction *)iter.get();