i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
Fixes: glsl-arb-frag-coord-conventions glsl-fs-fragcoord
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701c5f11c9
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@ -455,6 +455,7 @@ public:
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void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
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void emit_dummy_fs();
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void emit_fragcoord_interpolation(ir_variable *ir);
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void emit_interpolation();
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void emit_pinterp(int location);
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void emit_fb_writes();
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@ -490,6 +491,7 @@ public:
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fs_reg pixel_x;
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fs_reg pixel_y;
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fs_reg wpos_w;
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fs_reg pixel_w;
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fs_reg delta_x;
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fs_reg delta_y;
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@ -607,6 +609,49 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
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}
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}
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void
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fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
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{
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fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
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fs_reg wpos = *reg;
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fs_reg neg_y = this->pixel_y;
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neg_y.negate = true;
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/* gl_FragCoord.x */
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if (ir->pixel_center_integer) {
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emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x));
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} else {
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emit(fs_inst(BRW_OPCODE_ADD, wpos, this->pixel_x, fs_reg(0.5f)));
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}
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wpos.reg_offset++;
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/* gl_FragCoord.y */
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if (ir->origin_upper_left && ir->pixel_center_integer) {
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emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y));
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} else {
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fs_reg pixel_y = this->pixel_y;
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float offset = (ir->pixel_center_integer ? 0.0 : 0.5);
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if (!ir->origin_upper_left) {
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pixel_y.negate = true;
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offset += c->key.drawable_height - 1.0;
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}
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emit(fs_inst(BRW_OPCODE_ADD, wpos, pixel_y, fs_reg(offset)));
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}
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wpos.reg_offset++;
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/* gl_FragCoord.z */
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emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
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interp_reg(FRAG_ATTRIB_WPOS, 2)));
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wpos.reg_offset++;
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/* gl_FragCoord.w: Already set up in emit_interpolation */
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emit(fs_inst(BRW_OPCODE_MOV, wpos, this->wpos_w));
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hash_table_insert(this->variable_ht, reg, ir);
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}
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void
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fs_visitor::visit(ir_variable *ir)
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{
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@ -624,7 +669,10 @@ fs_visitor::visit(ir_variable *ir)
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}
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if (ir->mode == ir_var_in) {
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if (strcmp(ir->name, "gl_FrontFacing") == 0) {
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if (!strcmp(ir->name, "gl_FragCoord")) {
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emit_fragcoord_interpolation(ir);
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return;
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} else if (!strcmp(ir->name, "gl_FrontFacing")) {
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reg = new(this->mem_ctx) fs_reg(this, ir->type);
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struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
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/* bit 31 is "primitive is back face", so checking < (1 << 31) gives
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@ -1404,23 +1452,15 @@ fs_visitor::emit_interpolation()
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fs_reg(negate(brw_vec1_grf(1, 1)))));
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this->current_annotation = "compute pos.w and 1/pos.w";
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/* Compute wpos. Unlike many other varying inputs, we usually need it
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* to produce 1/w, and the varying variable wouldn't show up.
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/* Compute wpos.w. It's always in our setup, since it's needed to
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* interpolate the other attributes.
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*/
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fs_reg wpos = fs_reg(this, glsl_type::vec4_type);
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this->interp_attrs[FRAG_ATTRIB_WPOS] = wpos;
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emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x)); /* FINISHME: ARB_fcc */
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wpos.reg_offset++;
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emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y)); /* FINISHME: ARB_fcc */
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wpos.reg_offset++;
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emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
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interp_reg(FRAG_ATTRIB_WPOS, 2)));
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wpos.reg_offset++;
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emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
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this->wpos_w = fs_reg(this, glsl_type::float_type);
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emit(fs_inst(FS_OPCODE_LINTERP, wpos_w, this->delta_x, this->delta_y,
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interp_reg(FRAG_ATTRIB_WPOS, 3)));
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/* Compute the pixel W value from wpos.w. */
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/* Compute the pixel 1/W value from wpos.w. */
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this->pixel_w = fs_reg(this, glsl_type::float_type);
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emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos));
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emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));
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foreach_iter(exec_list_iterator, iter, *this->shader->ir) {
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ir_instruction *ir = (ir_instruction *)iter.get();
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