glsl: add is_valid_constructor() helper function

This will help for the explicit conversions for sampler and
image types as specified by ARB_bindless_texture.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-04-21 16:31:52 +02:00
parent 1eff26f02d
commit b98542588c
1 changed files with 8 additions and 2 deletions

View File

@ -1930,6 +1930,12 @@ ast_function_expression::handle_method(exec_list *instructions,
return ir_rvalue::error_value(ctx);
}
static inline bool is_valid_constructor(const glsl_type *type,
struct _mesa_glsl_parse_state *state)
{
return type->is_numeric() || type->is_boolean();
}
ir_rvalue *
ast_function_expression::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@ -2007,7 +2013,7 @@ ast_function_expression::hir(exec_list *instructions,
state);
}
if (!constructor_type->is_numeric() && !constructor_type->is_boolean())
if (!is_valid_constructor(constructor_type, state))
return ir_rvalue::error_value(ctx);
/* Total number of components of the type being constructed. */
@ -2037,7 +2043,7 @@ ast_function_expression::hir(exec_list *instructions,
return ir_rvalue::error_value(ctx);
}
if (!result->type->is_numeric() && !result->type->is_boolean()) {
if (!is_valid_constructor(result->type, state)) {
_mesa_glsl_error(& loc, state, "cannot construct `%s' from a "
"non-numeric data type",
constructor_type->name);