nir/linker: Add the start of a pure-NIR linker for XFB

v2: ignore names on purpose, for consistency with other places where
    we are doing the same (Alejandro)

v3: changes proposed by Timothy Arceri, implemented by Alejandro Piñeiro:
   * Remove redundant 'struct active_xfb_varying'
   * Update several comments, including spec quotes if needed
   * Rename struct 'active_xfb_varying_array' to 'active_xfb_varyings'
   * Rename variable 'array' to 'active_varyings'
   * Replace one if condition for an assert (<MAX_FEEDBACK_BUFFERS)
   * Remove BufferMode initialization (was already done)

v4: simplify output pointer handling (Timothy)

Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Neil Roberts 2017-12-12 17:27:44 +01:00 committed by Alejandro Piñeiro
parent 9fbe5bd811
commit b9719b4b05
4 changed files with 321 additions and 0 deletions

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@ -31,6 +31,7 @@ LIBGLSL_FILES = \
glsl/gl_nir_link_atomics.c \
glsl/gl_nir_link_uniform_initializers.c \
glsl/gl_nir_link_uniforms.c \
glsl/gl_nir_link_xfb.c \
glsl/gl_nir_linker.c \
glsl/gl_nir_linker.h \
glsl/gl_nir.h \

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@ -0,0 +1,316 @@
/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "gl_nir_linker.h"
#include "ir_uniform.h" /* for gl_uniform_storage */
#include "linker_util.h"
#include "main/context.h"
/*
* This file does the linking of GLSL transform feedback using NIR.
*
* Note: This linking pass is currently tailored for ARB_gl_spirv needs and
* particularities.
*/
struct active_xfb_buffer {
GLuint stride;
GLuint num_varyings;
};
struct active_xfb_varyings {
unsigned num_varyings;
unsigned num_outputs;
unsigned buffer_size;
struct nir_variable **varyings;
struct active_xfb_buffer buffers[MAX_FEEDBACK_BUFFERS];
};
static unsigned
get_num_outputs(nir_variable *var)
{
return glsl_count_attribute_slots(var->type,
false /* is_vertex_input */);
}
static void
add_xfb_varying(struct active_xfb_varyings *active_varyings,
nir_variable *var)
{
if (active_varyings->num_varyings >= active_varyings->buffer_size) {
if (active_varyings->buffer_size == 0)
active_varyings->buffer_size = 1;
else
active_varyings->buffer_size *= 2;
active_varyings->varyings = realloc(active_varyings->varyings,
sizeof(nir_variable*) *
active_varyings->buffer_size);
}
active_varyings->varyings[active_varyings->num_varyings++] = var;
active_varyings->num_outputs += get_num_outputs(var);
}
static int
cmp_xfb_offset(const void *x_generic, const void *y_generic)
{
const nir_variable *const *x = x_generic;
const nir_variable *const *y = y_generic;
if ((*x)->data.xfb_buffer != (*y)->data.xfb_buffer)
return (*x)->data.xfb_buffer - (*y)->data.xfb_buffer;
return (*x)->data.offset - (*y)->data.offset;
}
static void
get_active_xfb_varyings(struct gl_shader_program *prog,
struct active_xfb_varyings *active_varyings)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
nir_shader *nir = sh->Program->nir;
nir_foreach_variable(var, &nir->outputs) {
if (var->data.explicit_xfb_buffer &&
var->data.explicit_xfb_stride) {
assert(var->data.xfb_buffer < MAX_FEEDBACK_BUFFERS);
active_varyings->buffers[var->data.xfb_buffer].stride =
var->data.xfb_stride;
}
if (!var->data.explicit_xfb_buffer ||
!var->data.explicit_offset)
continue;
active_varyings->buffers[var->data.xfb_buffer].num_varyings++;
add_xfb_varying(active_varyings, var);
}
}
/* The xfb_offset qualifier does not have to be used in increasing order
* however some drivers expect to receive the list of transform feedback
* declarations in order so sort it now for convenience.
*/
qsort(active_varyings->varyings,
active_varyings->num_varyings,
sizeof(*active_varyings->varyings),
cmp_xfb_offset);
}
static unsigned
add_varying_outputs(nir_variable *var,
const struct glsl_type *type,
unsigned location_offset,
unsigned dest_offset,
struct gl_transform_feedback_output *output)
{
unsigned num_outputs = 0;
if (glsl_type_is_array(type) || glsl_type_is_matrix(type)) {
unsigned length = glsl_get_length(type);
const struct glsl_type *child_type = glsl_get_array_element(type);
unsigned component_slots = glsl_get_component_slots(child_type);
for (unsigned i = 0; i < length; i++) {
unsigned child_outputs = add_varying_outputs(var,
child_type,
location_offset,
dest_offset,
output + num_outputs);
num_outputs += child_outputs;
location_offset += child_outputs;
dest_offset += component_slots;
}
} else if (glsl_type_is_struct(type)) {
unsigned length = glsl_get_length(type);
for (unsigned i = 0; i < length; i++) {
const struct glsl_type *child_type = glsl_get_struct_field(type, i);
unsigned child_outputs = add_varying_outputs(var,
child_type,
location_offset,
dest_offset,
output + num_outputs);
num_outputs += child_outputs;
location_offset += child_outputs;
dest_offset += glsl_get_component_slots(child_type);
}
} else {
unsigned location = var->data.location + location_offset;
unsigned location_frac = var->data.location_frac;
unsigned num_components = glsl_get_component_slots(type);
while (num_components > 0) {
unsigned output_size = MIN2(num_components, 4 - location_frac);
output->OutputRegister = location;
output->OutputBuffer = var->data.xfb_buffer;
output->NumComponents = output_size;
output->StreamId = var->data.stream;
output->DstOffset = var->data.offset / 4 + dest_offset;
output->ComponentOffset = location_frac;
dest_offset += output_size;
num_components -= output_size;
num_outputs++;
output++;
location++;
location_frac = 0;
}
}
return num_outputs;
}
void
gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
/*
* From ARB_gl_spirv spec:
*
* "- If the *Xfb* Execution Mode is set, any output variable that is at
* least partially captured:
* * must be decorated with an *XfbBuffer*, declaring the capturing buffer
* * must have at least one captured output variable in the capturing
* buffer decorated with an *XfbStride* (and all such *XfbStride* values
* for the capturing buffer must be equal)
* - If the *Xfb* Execution Mode is set, any captured output:
* * must be a non-structure decorated with *Offset* or a member of a
* structure whose type member is decorated with *Offset*"
*
* Note the "must be", meaning that explicit buffer, offset and stride are
* mandatory. So as this is intended to work with SPIR-V shaders we don't
* need to calculate the offset or the stride.
*/
struct gl_program *xfb_prog = prog->last_vert_prog;
if (xfb_prog == NULL)
return;
/* free existing varyings, if any */
for (unsigned i = 0; i < prog->TransformFeedback.NumVarying; i++)
free(prog->TransformFeedback.VaryingNames[i]);
free(prog->TransformFeedback.VaryingNames);
struct active_xfb_varyings active_varyings = { 0 };
get_active_xfb_varyings(prog, &active_varyings);
for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++)
prog->TransformFeedback.BufferStride[buf] = active_varyings.buffers[buf].stride;
prog->TransformFeedback.NumVarying = active_varyings.num_varyings;
prog->TransformFeedback.VaryingNames =
malloc(sizeof(GLchar *) * active_varyings.num_varyings);
struct gl_transform_feedback_info *linked_xfb =
rzalloc(xfb_prog, struct gl_transform_feedback_info);
xfb_prog->sh.LinkedTransformFeedback = linked_xfb;
linked_xfb->Outputs =
rzalloc_array(xfb_prog,
struct gl_transform_feedback_output,
active_varyings.num_outputs);
linked_xfb->NumOutputs = active_varyings.num_outputs;
linked_xfb->Varyings =
rzalloc_array(xfb_prog,
struct gl_transform_feedback_varying_info,
active_varyings.num_varyings);
linked_xfb->NumVarying = active_varyings.num_varyings;
struct gl_transform_feedback_output *output = linked_xfb->Outputs;
for (unsigned i = 0; i < active_varyings.num_varyings; i++) {
struct nir_variable *var = active_varyings.varyings[i];
/* From ARB_gl_spirv spec:
*
* "19. How should the program interface query operations behave for
* program objects created from SPIR-V shaders?
*
* DISCUSSION: we previously said we didn't need reflection to work
* for SPIR-V shaders (at least for the first version), however we
* are left with specifying how it should "not work". The primary
* issue is that SPIR-V binaries are not required to have names
* associated with variables. They can be associated in debug
* information, but there is no requirement for that to be present,
* and it should not be relied upon."
*
* Options:"
*
* <skip>
*
* "RESOLVED. Pick (c), but also allow debug names to be returned
* if an implementation wants to."
*
* So names are considered optional debug info, so the linker needs to
* work without them, and returning them is optional. For simplicity at
* this point we are ignoring names
*/
prog->TransformFeedback.VaryingNames[i] = NULL;
unsigned varying_outputs = add_varying_outputs(var,
var->type,
0, /* location_offset */
0, /* dest_offset */
output);
assert(varying_outputs == get_num_outputs(var));
output = output + varying_outputs;
struct gl_transform_feedback_varying_info *varying =
linked_xfb->Varyings + i;
/* ARB_gl_spirv: see above. */
varying->Name = NULL;
varying->Type = glsl_get_gl_type(var->type);
varying->BufferIndex = var->data.xfb_buffer;
varying->Size = glsl_get_length(var->type);
varying->Offset = var->data.offset;
}
/* Make sure MaxTransformFeedbackBuffers is <= 32 so the bitmask for
* tracking the number of buffers doesn't overflow.
*/
unsigned buffers = 0;
assert(ctx->Const.MaxTransformFeedbackBuffers <= sizeof(buffers) * 8);
for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++) {
if (active_varyings.buffers[buf].stride > 0) {
linked_xfb->Buffers[buf].Stride = active_varyings.buffers[buf].stride / 4;
linked_xfb->Buffers[buf].NumVaryings = active_varyings.buffers[buf].num_varyings;
buffers |= 1 << buf;
}
}
linked_xfb->ActiveBuffers = buffers;
free(active_varyings.varyings);
}

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@ -43,6 +43,9 @@ void nir_build_program_resource_list(struct gl_context *ctx,
void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
#ifdef __cplusplus
} /* extern "C" */
#endif

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@ -72,6 +72,7 @@ files_libglsl = files(
'gl_nir_link_atomics.c',
'gl_nir_link_uniform_initializers.c',
'gl_nir_link_uniforms.c',
'gl_nir_link_xfb.c',
'gl_nir_linker.c',
'gl_nir_linker.h',
'gl_nir.h',