svga: fix crash regression since e027935a79

During the first update of the hw_clear_state atoms, we may not yet
have a current rasterizer state object.  So, svga->curr.rast may be
NULL and we crash.

Add a few null pointer checks to work around this.  Note that these
are only needed in the state update functions which are called for
'clear' validation.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-03-01 15:29:55 -07:00
parent 69fb8f3cae
commit b95ead850b
2 changed files with 5 additions and 4 deletions

View File

@ -393,7 +393,7 @@ emit_viewport( struct svga_context *svga,
/* Enable prescale to adjust vertex positions to match
VGPU10 convention only if rasterization is enabled.
*/
if (svga->curr.rast->templ.rasterizer_discard) {
if (svga->curr.rast && svga->curr.rast->templ.rasterizer_discard) {
degenerate = TRUE;
goto out;
} else {
@ -497,7 +497,7 @@ emit_viewport( struct svga_context *svga,
* screen-space coordinates slightly relative to D3D which is
* what hardware implements natively.
*/
if (svga->curr.rast->templ.half_pixel_center) {
if (svga->curr.rast && svga->curr.rast->templ.half_pixel_center) {
float adjust_x = 0.0;
float adjust_y = 0.0;

View File

@ -66,7 +66,8 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
/* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
*/
if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) {
if (svga->curr.rast &&
(svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim))) {
SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n",
__FUNCTION__,
svga->curr.rast->need_pipeline,
@ -103,7 +104,7 @@ update_need_pipeline(struct svga_context *svga, unsigned dirty)
/* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE
*/
if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
if (svga->curr.rast && svga->curr.reduced_prim == PIPE_PRIM_POINTS) {
unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable;
unsigned generic_inputs =
svga->curr.fs ? svga->curr.fs->generic_inputs : 0;