intel/compiler: Rename vec4 state URB opcodes to have VEC4_ prefix

An argument could be made that all stage-specific opcodes for vec4
stages should be prefixed with VEC4_ like the stage-agnostic opcodes.
I'll leave those additional sed jobs for another day.

    egrep -lr '(VS|GS|TCS)_OPCODE_URB_WRITE' src |\
    while read f; do
        sed --in-place 's/\(VS\|GS\|TCS\)_OPCODE_URB_WRITE/VEC4_\1_OPCODE_URB_WRITE/g' $f
    done

    egrep -lr 'T.S_OPCODE[_A-Z]*URB_OFFSETS' src |\
    while read f; do
        sed --in-place 's/\(T.S_OPCODE[_A-Z]*URB_OFFSETS\)/VEC4_\1/g' $f
    done

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17379>
This commit is contained in:
Ian Romanick 2022-07-05 10:03:07 -07:00 committed by Marge Bot
parent f7c741c058
commit b909ac350f
11 changed files with 50 additions and 50 deletions

View File

@ -580,7 +580,7 @@ enum opcode {
FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET,
VS_OPCODE_URB_WRITE,
VEC4_VS_OPCODE_URB_WRITE,
VS_OPCODE_PULL_CONSTANT_LOAD,
VS_OPCODE_PULL_CONSTANT_LOAD_GFX7,
@ -589,11 +589,11 @@ enum opcode {
/**
* Write geometry shader output data to the URB.
*
* Unlike VS_OPCODE_URB_WRITE, this opcode doesn't do an implied move from
* Unlike VEC4_VS_OPCODE_URB_WRITE, this opcode doesn't do an implied move from
* R0 to the first MRF. This allows the geometry shader to override the
* "Slot {0,1} Offset" fields in the message header.
*/
GS_OPCODE_URB_WRITE,
VEC4_GS_OPCODE_URB_WRITE,
/**
* Write geometry shader output data to the URB and request a new URB
@ -601,7 +601,7 @@ enum opcode {
*
* This opcode doesn't do an implied move from R0 to the first MRF.
*/
GS_OPCODE_URB_WRITE_ALLOCATE,
VEC4_GS_OPCODE_URB_WRITE_ALLOCATE,
/**
* Terminate the geometry shader thread by doing an empty URB write.
@ -775,9 +775,9 @@ enum opcode {
VEC4_OPCODE_URB_READ,
TCS_OPCODE_GET_INSTANCE_ID,
TCS_OPCODE_URB_WRITE,
TCS_OPCODE_SET_INPUT_URB_OFFSETS,
TCS_OPCODE_SET_OUTPUT_URB_OFFSETS,
VEC4_TCS_OPCODE_URB_WRITE,
VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS,
VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS,
TCS_OPCODE_GET_PRIMITIVE_ID,
TCS_OPCODE_CREATE_BARRIER_HEADER,
TCS_OPCODE_SRC0_010_IS_ZERO,

View File

@ -842,8 +842,8 @@ namespace {
case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
case TCS_OPCODE_GET_INSTANCE_ID:
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case TES_OPCODE_CREATE_INPUT_READ_HEADER:
if (devinfo->ver >= 8)
return calculate_desc(info, EU_UNIT_FPU, 22 /* XXX */, 0, 0,
@ -929,12 +929,12 @@ namespace {
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case VEC4_OPCODE_URB_READ:
case VS_OPCODE_URB_WRITE:
case GS_OPCODE_URB_WRITE:
case GS_OPCODE_URB_WRITE_ALLOCATE:
case VEC4_VS_OPCODE_URB_WRITE:
case VEC4_GS_OPCODE_URB_WRITE:
case VEC4_GS_OPCODE_URB_WRITE_ALLOCATE:
case GS_OPCODE_THREAD_END:
case GS_OPCODE_FF_SYNC:
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
case TCS_OPCODE_THREAD_END:
return calculate_desc(info, EU_UNIT_URB, 2, 0, 0, 0, 6 /* XXX */,

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@ -474,7 +474,7 @@ brw_instruction_name(const struct brw_isa_info *isa, enum opcode op)
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
return "interp_per_slot_offset";
case VS_OPCODE_URB_WRITE:
case VEC4_VS_OPCODE_URB_WRITE:
return "vs_urb_write";
case VS_OPCODE_PULL_CONSTANT_LOAD:
return "pull_constant_load";
@ -484,9 +484,9 @@ brw_instruction_name(const struct brw_isa_info *isa, enum opcode op)
case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
return "unpack_flags_simd4x2";
case GS_OPCODE_URB_WRITE:
case VEC4_GS_OPCODE_URB_WRITE:
return "gs_urb_write";
case GS_OPCODE_URB_WRITE_ALLOCATE:
case VEC4_GS_OPCODE_URB_WRITE_ALLOCATE:
return "gs_urb_write_allocate";
case GS_OPCODE_THREAD_END:
return "gs_thread_end";
@ -531,11 +531,11 @@ brw_instruction_name(const struct brw_isa_info *isa, enum opcode op)
return "urb_read";
case TCS_OPCODE_GET_INSTANCE_ID:
return "tcs_get_instance_id";
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
return "tcs_urb_write";
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
return "tcs_set_input_urb_offsets";
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
return "tcs_set_output_urb_offsets";
case TCS_OPCODE_GET_PRIMITIVE_ID:
return "tcs_get_primitive_id";
@ -1143,7 +1143,7 @@ backend_instruction::has_side_effects() const
case FS_OPCODE_FB_WRITE_LOGICAL:
case FS_OPCODE_REP_FB_WRITE:
case SHADER_OPCODE_BARRIER:
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
case SHADER_OPCODE_RND_MODE:
case SHADER_OPCODE_FLOAT_CONTROL_MODE:

View File

@ -155,7 +155,7 @@ vec4_instruction::is_send_from_grf() const
case VEC4_OPCODE_UNTYPED_SURFACE_READ:
case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
case VEC4_OPCODE_URB_READ:
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
case SHADER_OPCODE_BARRIER:
return true;
@ -187,8 +187,8 @@ bool
vec4_instruction::has_source_and_destination_hazard() const
{
switch (opcode) {
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
return true;
default:
@ -209,7 +209,7 @@ vec4_instruction::size_read(unsigned arg) const
case VEC4_OPCODE_UNTYPED_ATOMIC:
case VEC4_OPCODE_UNTYPED_SURFACE_READ:
case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
if (arg == 0)
return mlen * REG_SIZE;
break;
@ -283,8 +283,8 @@ vec4_instruction::can_do_writemask(const struct intel_device_info *devinfo)
case VEC4_OPCODE_SET_HIGH_32BIT:
case VS_OPCODE_PULL_CONSTANT_LOAD:
case VS_OPCODE_PULL_CONSTANT_LOAD_GFX7:
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case TES_OPCODE_CREATE_INPUT_READ_HEADER:
case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
case VEC4_OPCODE_URB_READ:
@ -343,7 +343,7 @@ vec4_instruction::implied_mrf_writes() const
case SHADER_OPCODE_POW:
case TCS_OPCODE_THREAD_END:
return 2;
case VS_OPCODE_URB_WRITE:
case VEC4_VS_OPCODE_URB_WRITE:
return 1;
case VS_OPCODE_PULL_CONSTANT_LOAD:
return 2;
@ -351,13 +351,13 @@ vec4_instruction::implied_mrf_writes() const
return 2;
case SHADER_OPCODE_GFX4_SCRATCH_WRITE:
return 3;
case GS_OPCODE_URB_WRITE:
case GS_OPCODE_URB_WRITE_ALLOCATE:
case VEC4_GS_OPCODE_URB_WRITE:
case VEC4_GS_OPCODE_URB_WRITE_ALLOCATE:
case GS_OPCODE_THREAD_END:
return 0;
case GS_OPCODE_FF_SYNC:
return 1;
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
return 0;
case SHADER_OPCODE_TEX:
case SHADER_OPCODE_TXL:

View File

@ -75,8 +75,8 @@ is_expression(const vec4_instruction *const inst)
case VEC4_OPCODE_UNPACK_UNIFORM:
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
case SHADER_OPCODE_BROADCAST:
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
return true;
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:

View File

@ -1815,7 +1815,7 @@ generate_code(struct brw_codegen *p,
send_count++;
break;
case VS_OPCODE_URB_WRITE:
case VEC4_VS_OPCODE_URB_WRITE:
generate_vs_urb_write(p, inst);
send_count++;
break;
@ -1840,12 +1840,12 @@ generate_code(struct brw_codegen *p,
send_count++;
break;
case GS_OPCODE_URB_WRITE:
case VEC4_GS_OPCODE_URB_WRITE:
generate_gs_urb_write(p, inst);
send_count++;
break;
case GS_OPCODE_URB_WRITE_ALLOCATE:
case VEC4_GS_OPCODE_URB_WRITE_ALLOCATE:
generate_gs_urb_write_allocate(p, inst);
send_count++;
break;
@ -2110,7 +2110,7 @@ generate_code(struct brw_codegen *p,
generate_zero_oob_push_regs(p, &prog_data->base, dst, src[0]);
break;
case TCS_OPCODE_URB_WRITE:
case VEC4_TCS_OPCODE_URB_WRITE:
generate_tcs_urb_write(p, inst, src[0]);
send_count++;
break;
@ -2120,11 +2120,11 @@ generate_code(struct brw_codegen *p,
send_count++;
break;
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
generate_tcs_input_urb_offsets(p, dst, src[0], src[1]);
break;
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
case VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
generate_tcs_output_urb_offsets(p, dst, src[0], src[1]);
break;

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@ -257,7 +257,7 @@ vec4_gs_visitor::emit_urb_write_opcode(bool complete)
*/
(void) complete;
vec4_instruction *inst = emit(GS_OPCODE_URB_WRITE);
vec4_instruction *inst = emit(VEC4_GS_OPCODE_URB_WRITE);
inst->offset = gs_prog_data->control_data_header_size_hwords;
inst->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
@ -371,7 +371,7 @@ vec4_gs_visitor::emit_control_data_bits()
dst_reg mrf_reg2(MRF, base_mrf + 1);
inst = emit(MOV(mrf_reg2, this->control_data_bits));
inst->force_writemask_all = true;
inst = emit(GS_OPCODE_URB_WRITE);
inst = emit(VEC4_GS_OPCODE_URB_WRITE);
inst->urb_write_flags = urb_write_flags;
inst->base_mrf = base_mrf;
inst->mlen = 2;

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@ -161,7 +161,7 @@ vec4_tcs_visitor::emit_input_urb_read(const dst_reg &dst,
/* Set up the message header to reference the proper parts of the URB */
dst_reg header = dst_reg(this, glsl_type::uvec4_type);
inst = emit(TCS_OPCODE_SET_INPUT_URB_OFFSETS, header, vertex_index,
inst = emit(VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS, header, vertex_index,
indirect_offset);
inst->force_writemask_all = true;
@ -194,7 +194,7 @@ vec4_tcs_visitor::emit_output_urb_read(const dst_reg &dst,
/* Set up the message header to reference the proper parts of the URB */
dst_reg header = dst_reg(this, glsl_type::uvec4_type);
inst = emit(TCS_OPCODE_SET_OUTPUT_URB_OFFSETS, header,
inst = emit(VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS, header,
brw_imm_ud(dst.writemask << first_component), indirect_offset);
inst->force_writemask_all = true;
@ -223,14 +223,14 @@ vec4_tcs_visitor::emit_urb_write(const src_reg &value,
src_reg message(this, glsl_type::uvec4_type, 2);
vec4_instruction *inst;
inst = emit(TCS_OPCODE_SET_OUTPUT_URB_OFFSETS, dst_reg(message),
inst = emit(VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS, dst_reg(message),
brw_imm_ud(writemask), indirect_offset);
inst->force_writemask_all = true;
inst = emit(MOV(byte_offset(dst_reg(retype(message, value.type)), REG_SIZE),
value));
inst->force_writemask_all = true;
inst = emit(TCS_OPCODE_URB_WRITE, dst_null_f(), message);
inst = emit(VEC4_TCS_OPCODE_URB_WRITE, dst_null_f(), message);
inst->offset = base_offset;
inst->mlen = 2;
inst->base_mrf = -1;

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@ -94,7 +94,7 @@ void
vec4_tes_visitor::emit_urb_write_header(int mrf)
{
/* No need to do anything for DS; an implied write to this MRF will be
* performed by VS_OPCODE_URB_WRITE.
* performed by VEC4_VS_OPCODE_URB_WRITE.
*/
(void) mrf;
}
@ -103,7 +103,7 @@ vec4_tes_visitor::emit_urb_write_header(int mrf)
vec4_instruction *
vec4_tes_visitor::emit_urb_write_opcode(bool complete)
{
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
vec4_instruction *inst = emit(VEC4_VS_OPCODE_URB_WRITE);
inst->urb_write_flags = complete ?
BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;

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@ -37,7 +37,7 @@ void
vec4_vs_visitor::emit_urb_write_header(int mrf)
{
/* No need to do anything for VS; an implied write to this MRF will be
* performed by VS_OPCODE_URB_WRITE.
* performed by VEC4_VS_OPCODE_URB_WRITE.
*/
(void) mrf;
}
@ -46,7 +46,7 @@ vec4_vs_visitor::emit_urb_write_header(int mrf)
vec4_instruction *
vec4_vs_visitor::emit_urb_write_opcode(bool complete)
{
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
vec4_instruction *inst = emit(VEC4_VS_OPCODE_URB_WRITE);
inst->urb_write_flags = complete ?
BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;

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@ -293,7 +293,7 @@ gfx6_gs_visitor::emit_snb_gs_urb_write_opcode(bool complete, int base_mrf,
if (!complete) {
/* If the vertex is not complete we don't have to do anything special */
inst = emit(GS_OPCODE_URB_WRITE);
inst = emit(VEC4_GS_OPCODE_URB_WRITE);
inst->urb_write_flags = BRW_URB_WRITE_NO_FLAGS;
} else {
/* Otherwise we always request to allocate a new VUE handle. If this is
@ -304,7 +304,7 @@ gfx6_gs_visitor::emit_snb_gs_urb_write_opcode(bool complete, int base_mrf,
* which would require to end the program with an IF/ELSE/ENDIF block,
* something we do not want.
*/
inst = emit(GS_OPCODE_URB_WRITE_ALLOCATE);
inst = emit(VEC4_GS_OPCODE_URB_WRITE_ALLOCATE);
inst->urb_write_flags = BRW_URB_WRITE_COMPLETE;
inst->dst = dst_reg(MRF, base_mrf);
inst->src[0] = this->temp;