glsl: silence unused 'var' variable warning

Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Brian Paul 2013-10-22 16:50:57 -06:00
parent 8d7b913e4e
commit b8d7a97fad
1 changed files with 2 additions and 2 deletions

View File

@ -888,8 +888,8 @@ builtin_variable_generator::generate_varyings()
if (state->target == geometry_shader) {
const glsl_type *per_vertex_in_type =
this->per_vertex_in.construct_interface_instance();
ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0),
ir_var_shader_in, -1);
add_variable("gl_in", array(per_vertex_in_type, 0),
ir_var_shader_in, -1);
}
if (state->target == vertex_shader || state->target == geometry_shader) {
const glsl_type *per_vertex_out_type =