glsl: silence unused 'var' variable warning
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@ -888,8 +888,8 @@ builtin_variable_generator::generate_varyings()
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if (state->target == geometry_shader) {
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const glsl_type *per_vertex_in_type =
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this->per_vertex_in.construct_interface_instance();
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ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0),
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ir_var_shader_in, -1);
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add_variable("gl_in", array(per_vertex_in_type, 0),
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ir_var_shader_in, -1);
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}
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if (state->target == vertex_shader || state->target == geometry_shader) {
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const glsl_type *per_vertex_out_type =
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