anv/pipeline_cache: Rework to use multialloc and blob

This gets rid of all of our hand-rolled size calculation and
serialization code and replaces it with safe "standards" that are used
elsewhere in anv and mesa.  This should be significantly safer than
rolling our own.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand 2017-10-11 12:13:35 -07:00
parent 2d29dd9ee4
commit b8ab78d1af
2 changed files with 140 additions and 158 deletions

View File

@ -21,81 +21,64 @@
* IN THE SOFTWARE.
*/
#include "compiler/blob.h"
#include "util/hash_table.h"
#include "util/debug.h"
#include "anv_private.h"
static size_t
anv_shader_bin_size(uint32_t prog_data_size, uint32_t nr_params,
uint32_t key_size,
uint32_t surface_count, uint32_t sampler_count)
{
const uint32_t binding_data_size =
(surface_count + sampler_count) * sizeof(struct anv_pipeline_binding);
return align_u32(sizeof(struct anv_shader_bin), 8) +
align_u32(prog_data_size, 8) +
align_u32(nr_params * sizeof(void *), 8) +
align_u32(sizeof(uint32_t) + key_size, 8) +
align_u32(binding_data_size, 8);
}
struct anv_shader_bin *
anv_shader_bin_create(struct anv_device *device,
const void *key_data, uint32_t key_size,
const void *kernel_data, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size, const void *prog_data_param,
const struct brw_stage_prog_data *prog_data_in,
uint32_t prog_data_size, const void *prog_data_param_in,
const struct anv_pipeline_bind_map *bind_map)
{
const size_t size =
anv_shader_bin_size(prog_data_size, prog_data->nr_params, key_size,
bind_map->surface_count, bind_map->sampler_count);
struct anv_shader_bin *shader;
struct anv_shader_bin_key *key;
struct brw_stage_prog_data *prog_data;
const union gl_constant_value **prog_data_param;
struct anv_pipeline_binding *surface_to_descriptor, *sampler_to_descriptor;
struct anv_shader_bin *shader =
vk_alloc(&device->alloc, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (!shader)
ANV_MULTIALLOC(ma);
anv_multialloc_add(&ma, &shader, 1);
anv_multialloc_add_size(&ma, &key, sizeof(*key) + key_size);
anv_multialloc_add_size(&ma, &prog_data, prog_data_size);
anv_multialloc_add(&ma, &prog_data_param, prog_data_in->nr_params);
anv_multialloc_add(&ma, &surface_to_descriptor,
bind_map->surface_count);
anv_multialloc_add(&ma, &sampler_to_descriptor,
bind_map->sampler_count);
if (!anv_multialloc_alloc(&ma, &device->alloc,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
return NULL;
shader->ref_cnt = 1;
key->size = key_size;
memcpy(key->data, key_data, key_size);
shader->key = key;
shader->kernel =
anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64);
memcpy(shader->kernel.map, kernel_data, kernel_size);
shader->kernel_size = kernel_size;
shader->bind_map = *bind_map;
memcpy(prog_data, prog_data_in, prog_data_size);
memcpy(prog_data_param, prog_data_param_in,
prog_data->nr_params * sizeof(*prog_data_param));
prog_data->param = prog_data_param;
shader->prog_data = prog_data;
shader->prog_data_size = prog_data_size;
/* Now we fill out the floating data at the end */
void *data = shader;
data += align_u32(sizeof(struct anv_shader_bin), 8);
shader->prog_data = data;
struct brw_stage_prog_data *new_prog_data = data;
memcpy(data, prog_data, prog_data_size);
data += align_u32(prog_data_size, 8);
assert(prog_data->nr_pull_params == 0);
assert(prog_data->nr_image_params == 0);
new_prog_data->param = data;
uint32_t param_size = prog_data->nr_params * sizeof(void *);
memcpy(data, prog_data_param, param_size);
data += align_u32(param_size, 8);
shader->key = data;
struct anv_shader_bin_key *key = data;
key->size = key_size;
memcpy(key->data, key_data, key_size);
data += align_u32(sizeof(*key) + key_size, 8);
shader->bind_map.surface_to_descriptor = data;
memcpy(data, bind_map->surface_to_descriptor,
bind_map->surface_count * sizeof(struct anv_pipeline_binding));
data += bind_map->surface_count * sizeof(struct anv_pipeline_binding);
shader->bind_map.sampler_to_descriptor = data;
memcpy(data, bind_map->sampler_to_descriptor,
bind_map->sampler_count * sizeof(struct anv_pipeline_binding));
shader->bind_map = *bind_map;
typed_memcpy(surface_to_descriptor, bind_map->surface_to_descriptor,
bind_map->surface_count);
shader->bind_map.surface_to_descriptor = surface_to_descriptor;
typed_memcpy(sampler_to_descriptor, bind_map->sampler_to_descriptor,
bind_map->sampler_count);
shader->bind_map.sampler_to_descriptor = sampler_to_descriptor;
return shader;
}
@ -109,29 +92,74 @@ anv_shader_bin_destroy(struct anv_device *device,
vk_free(&device->alloc, shader);
}
static size_t
anv_shader_bin_data_size(const struct anv_shader_bin *shader)
static bool
anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
struct blob *blob)
{
return anv_shader_bin_size(shader->prog_data_size,
shader->prog_data->nr_params, shader->key->size,
shader->bind_map.surface_count,
shader->bind_map.sampler_count) +
align_u32(shader->kernel_size, 8);
bool ok;
ok = blob_write_uint32(blob, shader->key->size);
ok = blob_write_bytes(blob, shader->key->data, shader->key->size);
ok = blob_write_uint32(blob, shader->kernel_size);
ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
ok = blob_write_uint32(blob, shader->prog_data_size);
ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
ok = blob_write_bytes(blob, shader->prog_data->param,
shader->prog_data->nr_params *
sizeof(*shader->prog_data->param));
ok = blob_write_uint32(blob, shader->bind_map.surface_count);
ok = blob_write_uint32(blob, shader->bind_map.sampler_count);
ok = blob_write_uint32(blob, shader->bind_map.image_count);
ok = blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
shader->bind_map.surface_count *
sizeof(*shader->bind_map.surface_to_descriptor));
ok = blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
shader->bind_map.sampler_count *
sizeof(*shader->bind_map.sampler_to_descriptor));
return ok;
}
static void
anv_shader_bin_write_data(const struct anv_shader_bin *shader, void *data)
static struct anv_shader_bin *
anv_shader_bin_create_from_blob(struct anv_device *device,
struct blob_reader *blob)
{
size_t struct_size =
anv_shader_bin_size(shader->prog_data_size,
shader->prog_data->nr_params, shader->key->size,
shader->bind_map.surface_count,
shader->bind_map.sampler_count);
uint32_t key_size = blob_read_uint32(blob);
const void *key_data = blob_read_bytes(blob, key_size);
memcpy(data, shader, struct_size);
data += struct_size;
uint32_t kernel_size = blob_read_uint32(blob);
const void *kernel_data = blob_read_bytes(blob, kernel_size);
memcpy(data, shader->kernel.map, shader->kernel_size);
uint32_t prog_data_size = blob_read_uint32(blob);
const struct brw_stage_prog_data *prog_data =
blob_read_bytes(blob, prog_data_size);
if (blob->overrun)
return NULL;
const void *prog_data_param =
blob_read_bytes(blob, prog_data->nr_params * sizeof(*prog_data->param));
struct anv_pipeline_bind_map bind_map;
bind_map.surface_count = blob_read_uint32(blob);
bind_map.sampler_count = blob_read_uint32(blob);
bind_map.image_count = blob_read_uint32(blob);
bind_map.surface_to_descriptor = (void *)
blob_read_bytes(blob, bind_map.surface_count *
sizeof(*bind_map.surface_to_descriptor));
bind_map.sampler_to_descriptor = (void *)
blob_read_bytes(blob, bind_map.sampler_count *
sizeof(*bind_map.sampler_to_descriptor));
if (blob->overrun)
return NULL;
return anv_shader_bin_create(device,
key_data, key_size,
kernel_data, kernel_size,
prog_data, prog_data_size, prog_data_param,
&bind_map);
}
/* Remaining work:
@ -308,14 +336,19 @@ anv_pipeline_cache_load(struct anv_pipeline_cache *cache,
{
struct anv_device *device = cache->device;
struct anv_physical_device *pdevice = &device->instance->physicalDevice;
struct cache_header header;
if (cache->cache == NULL)
return;
if (size < sizeof(header))
struct blob_reader blob;
blob_reader_init(&blob, data, size);
struct cache_header header;
blob_copy_bytes(&blob, &header, sizeof(header));
uint32_t count = blob_read_uint32(&blob);
if (blob.overrun)
return;
memcpy(&header, data, sizeof(header));
if (header.header_size < sizeof(header))
return;
if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
@ -327,56 +360,12 @@ anv_pipeline_cache_load(struct anv_pipeline_cache *cache,
if (memcmp(header.uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE) != 0)
return;
const void *end = data + size;
const void *p = data + header.header_size;
/* Count is the total number of valid entries */
uint32_t count;
if (p + sizeof(count) >= end)
return;
memcpy(&count, p, sizeof(count));
p += align_u32(sizeof(count), 8);
for (uint32_t i = 0; i < count; i++) {
struct anv_shader_bin bin;
if (p + sizeof(bin) > end)
struct anv_shader_bin *bin =
anv_shader_bin_create_from_blob(device, &blob);
if (!bin)
break;
memcpy(&bin, p, sizeof(bin));
p += align_u32(sizeof(struct anv_shader_bin), 8);
const struct brw_stage_prog_data *prog_data = p;
p += align_u32(bin.prog_data_size, 8);
if (p > end)
break;
uint32_t param_size = prog_data->nr_params * sizeof(void *);
const void *prog_data_param = p;
p += align_u32(param_size, 8);
struct anv_shader_bin_key key;
if (p + sizeof(key) > end)
break;
memcpy(&key, p, sizeof(key));
const void *key_data = p + sizeof(key);
p += align_u32(sizeof(key) + key.size, 8);
/* We're going to memcpy this so getting rid of const is fine */
struct anv_pipeline_binding *bindings = (void *)p;
p += align_u32((bin.bind_map.surface_count + bin.bind_map.sampler_count) *
sizeof(struct anv_pipeline_binding), 8);
bin.bind_map.surface_to_descriptor = bindings;
bin.bind_map.sampler_to_descriptor = bindings + bin.bind_map.surface_count;
const void *kernel_data = p;
p += align_u32(bin.kernel_size, 8);
if (p > end)
break;
anv_pipeline_cache_add_shader(cache, key_data, key.size,
kernel_data, bin.kernel_size,
prog_data, bin.prog_data_size,
prog_data_param, &bin.bind_map);
_mesa_hash_table_insert(cache->cache, bin->key, bin);
}
}
@ -444,59 +433,54 @@ VkResult anv_GetPipelineCacheData(
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_pipeline_cache, cache, _cache);
struct anv_physical_device *pdevice = &device->instance->physicalDevice;
struct cache_header *header;
if (pData == NULL) {
size_t size = align_u32(sizeof(*header), 8) +
align_u32(sizeof(uint32_t), 8);
if (cache->cache) {
struct hash_entry *entry;
hash_table_foreach(cache->cache, entry)
size += anv_shader_bin_data_size(entry->data);
}
*pDataSize = size;
return VK_SUCCESS;
struct blob blob;
if (pData) {
blob_init_fixed(&blob, pData, *pDataSize);
} else {
blob_init_fixed(&blob, NULL, SIZE_MAX);
}
if (*pDataSize < sizeof(*header)) {
struct cache_header header = {
.header_size = sizeof(struct cache_header),
.header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
.vendor_id = 0x8086,
.device_id = device->chipset_id,
};
memcpy(header.uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE);
blob_write_bytes(&blob, &header, sizeof(header));
uint32_t count = 0;
ssize_t count_offset = blob_reserve_uint32(&blob);
if (count_offset < 0) {
*pDataSize = 0;
blob_finish(&blob);
return VK_INCOMPLETE;
}
void *p = pData, *end = pData + *pDataSize;
header = p;
header->header_size = sizeof(*header);
header->header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
header->vendor_id = 0x8086;
header->device_id = device->chipset_id;
memcpy(header->uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE);
p += align_u32(header->header_size, 8);
uint32_t *count = p;
p += align_u32(sizeof(*count), 8);
*count = 0;
VkResult result = VK_SUCCESS;
if (cache->cache) {
struct hash_entry *entry;
hash_table_foreach(cache->cache, entry) {
struct anv_shader_bin *shader = entry->data;
size_t data_size = anv_shader_bin_data_size(entry->data);
if (p + data_size > end) {
size_t save_size = blob.size;
if (!anv_shader_bin_write_to_blob(shader, &blob)) {
/* If it fails reset to the previous size and bail */
blob.size = save_size;
result = VK_INCOMPLETE;
break;
}
anv_shader_bin_write_data(shader, p);
p += data_size;
(*count)++;
count++;
}
}
*pDataSize = p - pData;
blob_overwrite_uint32(&blob, count_offset, count);
*pDataSize = blob.size;
blob_finish(&blob);
return result;
}

View File

@ -2048,8 +2048,6 @@ struct anv_shader_bin {
uint32_t prog_data_size;
struct anv_pipeline_bind_map bind_map;
/* Prog data follows, then params, then the key, all aligned to 8-bytes */
};
struct anv_shader_bin *