diff --git a/src/microsoft/vulkan/dzn_pipeline.c b/src/microsoft/vulkan/dzn_pipeline.c index e922ec05efb..86e6debe8d3 100644 --- a/src/microsoft/vulkan/dzn_pipeline.c +++ b/src/microsoft/vulkan/dzn_pipeline.c @@ -395,7 +395,7 @@ dzn_graphics_pipeline_compile_shaders(struct dzn_device *device, dxil_spirv_nir_link(stages[stage].nir, prev_stage != MESA_SHADER_NONE ? stages[prev_stage].nir : NULL); - } while (link_mask != 0); + } if (stages[MESA_SHADER_VERTEX].nir) { /* Now, declare one D3D12_INPUT_ELEMENT_DESC per VS input variable, so