tgsi_to_nir: Reuse glsl_get_sampler_dim_coordinate_components().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3728>
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1b7de2d6b8
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@ -1475,25 +1475,8 @@ ttn_tex(struct ttn_compile *c, nir_alu_dest dest, nir_ssa_def **src)
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get_texture_info(tgsi_inst->Texture.Texture,
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&instr->sampler_dim, &instr->is_shadow, &instr->is_array);
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switch (instr->sampler_dim) {
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case GLSL_SAMPLER_DIM_1D:
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case GLSL_SAMPLER_DIM_BUF:
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instr->coord_components = 1;
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break;
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case GLSL_SAMPLER_DIM_2D:
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case GLSL_SAMPLER_DIM_RECT:
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case GLSL_SAMPLER_DIM_EXTERNAL:
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case GLSL_SAMPLER_DIM_MS:
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instr->coord_components = 2;
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break;
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case GLSL_SAMPLER_DIM_3D:
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case GLSL_SAMPLER_DIM_CUBE:
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instr->coord_components = 3;
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break;
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case GLSL_SAMPLER_DIM_SUBPASS:
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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unreachable("invalid sampler_dim");
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}
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instr->coord_components =
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glsl_get_sampler_dim_coordinate_components(instr->sampler_dim);
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if (instr->is_array)
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instr->coord_components++;
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