virgl: also destroy all read-transfers

For texture write-transfers, we either free them on the transfer-queue
or right away. But for read-transfers, we currently only destroy them in
case they used a temp-resource. This leads to occasional resource-leaks.

Let's add a call to virgl_resource_destroy_transfer in the missing case.

Do the same thing for buffers as well, but the logic is a bit easier to
follow there.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: f0e71b1088 ("virgl: use transfer queue")
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This commit is contained in:
Erik Faye-Lund 2019-04-02 10:48:30 +02:00
parent 4c332a1f9f
commit b85ca86c1e
2 changed files with 4 additions and 2 deletions

View File

@ -90,7 +90,8 @@ static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
vctx->num_transfers++;
virgl_transfer_queue_unmap(&vctx->queue, trans);
}
} else
virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
}
static void virgl_buffer_transfer_flush_region(struct pipe_context *ctx,

View File

@ -181,7 +181,8 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
if (trans->resolve_tmp) {
pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
}
} else if (!(trans->base.usage & PIPE_TRANSFER_WRITE))
virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
}
static const struct u_resource_vtbl virgl_texture_vtbl =