u_blitter: Create all shaders on demand

Not all of these are used in every context, so this can make a
significant difference for short-lived contexts such as in piglit tests.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Michel Dänzer 2014-08-27 16:43:56 +09:00 committed by Michel Dänzer
parent 51131c423c
commit b84b9eae20
1 changed files with 103 additions and 42 deletions

View File

@ -130,6 +130,7 @@ struct blitter_context_priv
unsigned dst_height;
boolean has_geometry_shader;
boolean has_layered;
boolean has_stream_out;
boolean has_stencil_export;
boolean has_texture_multisample;
@ -288,28 +289,24 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
}
}
/* Fragment shaders are created on-demand, except these.
* The interpolation must be constant for integer texture clearing to work.
*/
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, FALSE);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, TRUE);
ctx->has_layered =
pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
/* vertex shaders */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
/* set invariant vertex coordinates */
for (i = 0; i < 4; i++)
ctx->vertices[i][0][3] = 1; /*v.w*/
if (ctx->has_stream_out) {
ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
return &ctx->base;
}
static void bind_vs_pos_only(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_pos_only) {
struct pipe_stream_output_info so;
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
@ -324,18 +321,71 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
semantic_indices, &so);
}
if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
}
static void bind_vs_passthrough(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
pipe->bind_vs_state(pipe, ctx->vs);
}
static void bind_vs_layered(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_layered) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
/* set invariant vertex coordinates */
for (i = 0; i < 4; i++)
ctx->vertices[i][0][3] = 1; /*v.w*/
pipe->bind_vs_state(pipe, ctx->vs_layered);
}
ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
static void bind_fs_empty(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
return &ctx->base;
if (!ctx->fs_empty) {
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
}
pipe->bind_fs_state(pipe, ctx->fs_empty);
}
static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_write_one_cbuf) {
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, FALSE);
}
pipe->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
}
static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_write_all_cbufs) {
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, TRUE);
}
pipe->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
}
void util_blitter_destroy(struct blitter_context *blitter)
@ -361,7 +411,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
if (ctx->rs_discard_state)
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
pipe->delete_vs_state(pipe, ctx->vs);
if (ctx->vs)
pipe->delete_vs_state(pipe, ctx->vs);
if (ctx->vs_pos_only)
pipe->delete_vs_state(pipe, ctx->vs_pos_only);
if (ctx->vs_layered)
@ -408,9 +459,12 @@ void util_blitter_destroy(struct blitter_context *blitter)
ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]);
}
ctx->delete_fs_state(pipe, ctx->fs_empty);
ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
if (ctx->fs_empty)
ctx->delete_fs_state(pipe, ctx->fs_empty);
if (ctx->fs_write_one_cbuf)
ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
if (ctx->fs_write_all_cbufs)
ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
@ -1021,7 +1075,11 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs);
if (vs_layered)
bind_vs_layered(ctx);
else
bind_vs_passthrough(ctx);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
@ -1118,7 +1176,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_stencil_ref sr = { { 0 } };
assert(ctx->vs_layered || num_layers <= 1);
assert(ctx->has_layered || num_layers <= 1);
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
@ -1148,12 +1206,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
pipe->set_stencil_ref(pipe, &sr);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
bind_fs_write_all_cbufs(ctx);
pipe->set_sample_mask(pipe, ~0);
blitter_set_dst_dimensions(ctx, width, height);
if (num_layers > 1 && ctx->vs_layered) {
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
blitter_set_clear_color(ctx, color);
blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
@ -1680,7 +1738,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
/* bind states */
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@ -1748,7 +1806,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
/* hmm that should be illegal probably, or make it a no-op somewhere */
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe, ctx->fs_empty);
bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@ -1799,7 +1857,10 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
ctx->blend[0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty);
if (cbsurf)
bind_fs_write_one_cbuf(ctx);
else
bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
@ -1876,7 +1937,7 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
bind_vs_pos_only(ctx);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
@ -1936,7 +1997,7 @@ void util_blitter_clear_buffer(struct blitter_context *blitter,
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe,
ctx->velem_state_readbuf[num_channels-1]);
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
bind_vs_pos_only(ctx);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
@ -1978,7 +2039,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
@ -2041,7 +2102,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, custom_blend ? custom_blend
: ctx->blend[PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);