intel: use default array/element buffers in intel_generate_mipmap()

If there happened to be a bound VBO when intel_generate_mipmap() was
called we blew up because of a bad vertex array pointer.

Fixes regnumonline, bug 23859.
This commit is contained in:
Brian Paul 2009-09-24 12:41:14 -06:00
parent f0339f502c
commit b849c6f1b3
1 changed files with 21 additions and 0 deletions

View File

@ -125,6 +125,8 @@ intel_generate_mipmap_2d(GLcontext *ctx,
GLuint fb_name;
GLboolean success = GL_FALSE;
struct gl_framebuffer *saved_fbo = NULL;
struct gl_buffer_object *saved_array_buffer = NULL;
struct gl_buffer_object *saved_element_buffer = NULL;
_mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT |
@ -133,6 +135,16 @@ intel_generate_mipmap_2d(GLcontext *ctx,
old_active_texture = ctx->Texture.CurrentUnit;
_mesa_reference_framebuffer(&saved_fbo, ctx->DrawBuffer);
/* use default array/index buffers */
_mesa_reference_buffer_object(ctx, &saved_array_buffer,
ctx->Array.ArrayBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &saved_element_buffer,
ctx->Array.ElementArrayBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
ctx->Shared->NullBufferObj);
_mesa_Disable(GL_POLYGON_STIPPLE);
_mesa_Disable(GL_DEPTH_TEST);
_mesa_Disable(GL_STENCIL_TEST);
@ -205,6 +217,15 @@ fail:
meta_restore_fragment_program(&intel->meta);
meta_restore_vertex_program(&intel->meta);
/* restore array/index buffers */
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
saved_array_buffer);
_mesa_reference_buffer_object(ctx, &saved_array_buffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
saved_element_buffer);
_mesa_reference_buffer_object(ctx, &saved_element_buffer, NULL);
_mesa_DeleteFramebuffersEXT(1, &fb_name);
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
if (saved_fbo)