Ensure all VB->AttribPtr[] are populated. Reported by Aapo Tahkola
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@ -238,6 +238,18 @@ static void _tnl_import_attrib( GLcontext *ctx,
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}
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static void _tnl_constant_attrib( TNLcontext *tnl,
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struct tnl_vertex_arrays *tmp,
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GLuint i )
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{
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tmp->Attribs[i].count = 1;
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tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
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tmp->Attribs[i].start = tnl->vtx.current[i];
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tmp->Attribs[i].size = 4;
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tmp->Attribs[i].stride = 0;
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tnl->vb.AttribPtr[i] = &tmp->Attribs[i];
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}
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void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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@ -299,6 +311,9 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
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}
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}
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else {
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_tnl_constant_attrib(tnl, tmp, index);
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}
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}
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/* odd-ball vertex attributes */
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@ -313,16 +328,11 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end)
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VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
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}
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/* These are constant & can be precalculated:
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/* These are constant & could be precalculated:
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*/
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for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
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tmp->Attribs[i].count = 1;
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tmp->Attribs[i].data = (GLfloat (*)[4]) tnl->vtx.current[i];
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tmp->Attribs[i].start = tnl->vtx.current[i];
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tmp->Attribs[i].size = 4;
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tmp->Attribs[i].stride = 0;
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VB->AttribPtr[i] = &tmp->Attribs[i];
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}
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_tnl_constant_attrib(tnl, tmp, i);
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}
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/* Legacy pointers -- remove one day.
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