glsl: Don't return NULL IR for erroneous bit-shift operators.

Existing code relies on IR being generated (possibly with error type)
rather than returning NULL.  So, don't break - go ahead and generate the
operation.  As long as an error is flagged, things will work out.

Fixes fd.o bug #30914.
This commit is contained in:
Kenneth Graunke 2010-10-18 00:24:46 -07:00
parent 8a74f7422b
commit b8276e46f5
1 changed files with 0 additions and 5 deletions

View File

@ -752,7 +752,6 @@ ast_expression::hir(exec_list *instructions,
_mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
operator_string(this->oper));
error_emitted = true;
break;
}
/* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
@ -774,21 +773,18 @@ ast_expression::hir(exec_list *instructions,
"LHS of operator %s must be an integer or integer vector",
operator_string(this->oper));
error_emitted = true;
break;
}
if (!op[1]->type->is_integer()) {
_mesa_glsl_error(& loc, state,
"RHS of operator %s must be an integer or integer vector",
operator_string(this->oper));
error_emitted = true;
break;
}
if (op[0]->type->is_scalar() && !op[1]->type->is_scalar()) {
_mesa_glsl_error(& loc, state,
"If the first operand of %s is scalar, the second must be"
"scalar as well", operator_string(this->oper));
error_emitted = true;
break;
}
if (op[0]->type->is_vector() &&
op[1]->type->is_vector() &&
@ -798,7 +794,6 @@ ast_expression::hir(exec_list *instructions,
"Vector operands of %s must have same number of components",
operator_string(this->oper));
error_emitted = true;
break;
}
type = op[0]->type;