d3d1x: properly support specifying MipLevels as 0

This commit is contained in:
Luca Barbieri 2010-09-27 18:25:41 +02:00
parent db6f1d0436
commit b821fdd563
1 changed files with 15 additions and 6 deletions

View File

@ -684,7 +684,10 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
templat.width0 = width;
templat.height0 = height;
templat.depth0 = depth;
templat.last_level = mip_levels ? (mip_levels - 1) : 0;
if(mip_levels)
templat.last_level = mip_levels - 1;
else
templat.last_level = MAX2(MAX2(util_logbase2(templat.width0), util_logbase2(templat.height0)), util_logbase2(templat.depth0));
templat.format = dxgi_to_pipe_format[format];
templat.bind = d3d11_to_pipe_bind_flags(bind_flags);
if(c_p_u_access_flags & D3D11_CPU_ACCESS_READ)
@ -758,7 +761,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0);
if(hr != S_OK)
return hr;
*out_texture1d = new GalliumD3D11Texture1D(this, resource, *desc, dxgi_usage);
D3D11_TEXTURE1D_DESC cdesc = *desc;
cdesc.MipLevels = resource->last_level + 1;
*out_texture1d = new GalliumD3D11Texture1D(this, resource, cdesc, dxgi_usage);
return S_OK;
}
@ -774,10 +779,12 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0);
if(hr != S_OK)
return hr;
if(desc->MipLevels == 1 && desc->ArraySize == 1)
*out_texture2d = new GalliumD3D11Surface(this, resource, *desc, dxgi_usage);
D3D11_TEXTURE2D_DESC cdesc = *desc;
cdesc.MipLevels = resource->last_level + 1;
if(cdesc.MipLevels == 1 && cdesc.ArraySize == 1)
*out_texture2d = new GalliumD3D11Surface(this, resource, cdesc, dxgi_usage);
else
*out_texture2d = new GalliumD3D11Texture2D(this, resource, *desc, dxgi_usage);
*out_texture2d = new GalliumD3D11Texture2D(this, resource, cdesc, dxgi_usage);
return S_OK;
}
@ -793,7 +800,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0);
if(hr != S_OK)
return hr;
*out_texture3d = new GalliumD3D11Texture3D(this, resource, *desc, dxgi_usage);
D3D11_TEXTURE3D_DESC cdesc = *desc;
cdesc.MipLevels = resource->last_level + 1;
*out_texture3d = new GalliumD3D11Texture3D(this, resource, cdesc, dxgi_usage);
return S_OK;
}