s/GLuint/GLushort/ in read_depth_stencil_image()
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@ -148,11 +148,12 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
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}
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}
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else {
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GLuint z16[MAX_WIDTH];
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GLushort z16[MAX_WIDTH];
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ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
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for (i = 0; i < height; i++) {
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GLint j;
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_swrast_get_row(ctx, depthRb, width, x, y + i, z16, sizeof(GLushort));
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/* convert GLushorts to GLuints */
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for (j = 0; j < width; j++) {
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dst[j] = z16[j];
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}
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