print debug info in gl_make_current() if MESA_INFO env var set
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.23 1999/11/24 18:48:31 brianp Exp $ */
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/* $Id: context.c,v 1.24 1999/11/30 20:34:51 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -50,6 +50,7 @@
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#include "enums.h"
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#include "extensions.h"
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#include "fog.h"
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#include "get.h"
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#include "glapi.h"
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#include "hash.h"
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#include "light.h"
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@ -1017,6 +1018,7 @@ static void initialize_context( GLcontext *ctx )
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/* For debug/development only */
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ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
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ctx->FirstTimeCurrent = GL_TRUE;
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/* Dither disable */
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ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
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@ -1279,6 +1281,7 @@ GLcontext *gl_create_context( GLvisual *visual,
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ctx->Driver.ReadDepthSpanFloat = gl_read_depth_span_float;
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ctx->Driver.ReadDepthSpanInt = gl_read_depth_span_int;
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#ifdef PROFILE
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init_timings( ctx );
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#endif
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@ -1531,6 +1534,21 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
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newCtx->NewState = NEW_ALL; /* just to be safe */
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gl_update_state( newCtx );
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}
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/* We can use this to help debug user's problems. Tell the to set
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* the MESA_INFO env variable before running their app. Then the
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* first time each context is made current we'll print some useful
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* information.
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*/
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if (newCtx->FirstTimeCurrent) {
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if (getenv("MESA_INFO")) {
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fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
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fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
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fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
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fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
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}
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newCtx->FirstTimeCurrent = GL_FALSE;
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}
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}
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