t_dd_dmatmp: General indentation and formatting fixes

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2015-09-14 17:10:05 -07:00
parent 57ae5c237d
commit b7259fc6b0
1 changed files with 55 additions and 56 deletions

View File

@ -52,8 +52,8 @@
/* Render whole begin/end objects */
/**********************************************************************/
static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start,
GLuint count, void *buf )
static inline void *TAG(emit_verts)(struct gl_context *ctx, GLuint start,
GLuint count, void *buf)
{
return EMIT_VERTS(ctx, start, count, buf);
}
@ -62,10 +62,10 @@ static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start,
* Render non-indexed primitives.
***********************************************************************/
static void TAG(render_points_verts)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
static void TAG(render_points_verts)(struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags)
{
if (HAVE_POINTS) {
LOCAL_VARS;
@ -73,18 +73,17 @@ static void TAG(render_points_verts)( struct gl_context *ctx,
int currentsz;
GLuint j, nr;
INIT( GL_POINTS );
INIT(GL_POINTS);
currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8)
currentsz = dmasz;
currentsz = dmasz;
for (j = 0; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
nr = MIN2(currentsz, count - j);
TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
currentsz = dmasz;
currentsz = dmasz;
}
} else {
fprintf(stderr, "%s - cannot draw primitive\n", __func__);
return;
@ -199,19 +198,19 @@ static void TAG(render_line_loop_verts)(struct gl_context *ctx,
}
static void TAG(render_triangles_verts)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
static void TAG(render_triangles_verts)(struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags)
{
LOCAL_VARS;
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3;
int currentsz;
GLuint j, nr;
INIT(GL_TRIANGLES);
currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3;
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
@ -222,7 +221,7 @@ static void TAG(render_triangles_verts)( struct gl_context *ctx,
currentsz = dmasz;
for (j = 0; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
nr = MIN2(currentsz, count - j);
TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
currentsz = dmasz;
}
@ -291,10 +290,10 @@ static void TAG(render_tri_fan_verts)(struct gl_context *ctx,
}
static void TAG(render_poly_verts)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
static void TAG(render_poly_verts)(struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags)
{
if (HAVE_POLYGONS) {
LOCAL_VARS;
@ -306,22 +305,21 @@ static void TAG(render_poly_verts)( struct gl_context *ctx,
currentsz = GET_CURRENT_VB_MAX_VERTS();
if (currentsz < 8) {
currentsz = dmasz;
currentsz = dmasz;
}
for (j = 1 ; j + 1 < count ; j += nr - 2 ) {
void *tmp;
nr = MIN2( currentsz, count - j + 1 );
tmp = ALLOC_VERTS( nr );
tmp = TAG(emit_verts)( ctx, start, 1, tmp );
for (j = 1; j + 1 < count; j += nr - 2) {
void *tmp;
nr = MIN2(currentsz, count - j + 1);
tmp = ALLOC_VERTS(nr);
tmp = TAG(emit_verts)(ctx, start, 1, tmp);
tmp = TAG(emit_verts)(ctx, start + j, nr - 1, tmp);
(void) tmp;
currentsz = dmasz;
(void) tmp;
currentsz = dmasz;
}
FLUSH();
}
else if (ctx->Light.ShadeModel == GL_SMOOTH) {
} else if (ctx->Light.ShadeModel == GL_SMOOTH) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
fprintf(stderr, "%s - cannot draw primitive\n", __func__);
@ -361,12 +359,12 @@ static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
count -= count & 1;
if (currentsz < 8)
currentsz = dmasz;
currentsz = dmasz;
for (j = 0; j + 3 < count; j += nr - 2) {
nr = MIN2(currentsz, count - j);
TAG(emit_verts)(ctx, start + j, nr, ALLOC_VERTS(nr));
currentsz = dmasz;
currentsz = dmasz;
}
FLUSH();
@ -404,16 +402,17 @@ static void TAG(render_quads_verts)(struct gl_context *ctx,
}
}
static void TAG(render_noop)( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
static void TAG(render_noop)(struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags)
{
(void) ctx;
(void) start;
(void) count;
(void) flags;
}
static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
{
TAG(render_points_verts),
@ -432,8 +431,8 @@ static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
/* Pre-check the primitives in the VB to prevent the need for
* fallbacks later on.
*/
static GLboolean TAG(validate_render)( struct gl_context *ctx,
struct vertex_buffer *VB )
static GLboolean TAG(validate_render)(struct gl_context *ctx,
struct vertex_buffer *VB)
{
GLint i;
@ -449,40 +448,40 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
GLboolean ok = GL_FALSE;
if (!count)
continue;
continue;
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
ok = HAVE_POINTS;
break;
ok = HAVE_POINTS;
break;
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
ok = !ctx->Line.StippleFlag;
break;
ok = !ctx->Line.StippleFlag;
break;
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
ok = GL_TRUE;
break;
ok = GL_TRUE;
break;
case GL_POLYGON:
ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH;
break;
break;
case GL_QUAD_STRIP:
ok = VB->Elts ||
(ctx->Light.ShadeModel != GL_FLAT ||
VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0);
break;
break;
case GL_QUADS:
ok = GL_TRUE; /* flatshading is ok. */
break;
break;
default:
break;
break;
}
if (!ok) {
/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
return GL_FALSE;
/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
return GL_FALSE;
}
}