mesa: call _mesa_valid_to_render()
This commit is contained in:
parent
d03dde16eb
commit
b6e5600bd4
|
@ -97,14 +97,12 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
|
|||
|
||||
|
||||
/**
|
||||
* Check if OK to render by examining framebuffer status and vertex arrays.
|
||||
* Check if OK to draw arrays/elements.
|
||||
*/
|
||||
static GLboolean
|
||||
check_valid_to_render(GLcontext *ctx, const char *function)
|
||||
{
|
||||
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
|
||||
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
|
||||
"%s(incomplete framebuffer)", function);
|
||||
if (!_mesa_valid_to_render(ctx, function)) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue