zink: don't generate VK_ACCESS_SHADER_READ_BIT barrier for vertex inputs
this is both redundant and illegal Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15827>
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@ -399,8 +399,9 @@ update_barriers(struct zink_context *ctx, bool is_compute)
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if (res->write_bind_count[is_compute])
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access |= VK_ACCESS_SHADER_READ_BIT;
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/* TODO: there are no other write-only buffer descriptors without deeper shader analysis */
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if (res->image_bind_count[is_compute] != res->bind_count[is_compute] ||
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res->write_bind_count[is_compute] != res->image_bind_count[is_compute])
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if (pipeline != VK_PIPELINE_STAGE_VERTEX_INPUT_BIT &&
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(res->image_bind_count[is_compute] != res->bind_count[is_compute] ||
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res->write_bind_count[is_compute] != res->image_bind_count[is_compute]))
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access |= VK_ACCESS_SHADER_READ_BIT;
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} else {
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if (res->bind_count[is_compute] != res->write_bind_count[is_compute])
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