just code clean-ups and new comments

This commit is contained in:
Brian Paul 2005-06-28 03:48:08 +00:00
parent ec17e7941a
commit b6c0d753fa
1 changed files with 44 additions and 29 deletions

View File

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -39,7 +39,6 @@
#include "t_pipeline.h"
struct normal_stage_data {
normal_func NormalTransform;
GLvector4f normal;
@ -48,10 +47,8 @@ struct normal_stage_data {
#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
static GLboolean run_normal_stage( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
static GLboolean
run_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@ -75,7 +72,7 @@ static GLboolean run_normal_stage( GLcontext *ctx,
&store->normal ); /* resulting normals */
if (VB->NormalPtr->count > 1) {
store->normal.stride = 16;
store->normal.stride = 4 * sizeof(GLfloat);
}
else {
store->normal.stride = 0;
@ -89,8 +86,12 @@ static GLboolean run_normal_stage( GLcontext *ctx,
}
static void validate_normal_stage( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
/**
* Examine current GL state and set the store->NormalTransform pointer
* to point to the appropriate normal transformation routine.
*/
static void
validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
@ -100,23 +101,26 @@ static void validate_normal_stage( GLcontext *ctx,
store->NormalTransform = NULL;
return;
}
if (ctx->_NeedEyeCoords) {
/* Eye coordinates are needed, for whatever reasons.
* Do lighting in eye coordinates, as the GL spec says.
*/
GLuint transform = NORM_TRANSFORM_NO_ROT;
if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_GENERAL |
MAT_FLAG_ROTATION |
MAT_FLAG_GENERAL_3D |
MAT_FLAG_PERSPECTIVE))
MAT_FLAG_ROTATION |
MAT_FLAG_GENERAL_3D |
MAT_FLAG_PERSPECTIVE)) {
/* need to do full (3x3) matrix transform */
transform = NORM_TRANSFORM;
}
if (ctx->Transform.Normalize) {
store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
}
else if (ctx->Transform.RescaleNormals &&
ctx->_ModelViewInvScale != 1.0) {
ctx->_ModelViewInvScale != 1.0) {
store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
}
else {
@ -124,6 +128,11 @@ static void validate_normal_stage( GLcontext *ctx,
}
}
else {
/* We don't need eye coordinates.
* Do lighting in object coordinates. Thus, we don't need to fully
* transform normal vectors (just leave them in object coordinates)
* but we still need to do normalization/rescaling if enabled.
*/
if (ctx->Transform.Normalize) {
store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
}
@ -138,13 +147,16 @@ static void validate_normal_stage( GLcontext *ctx,
}
static GLboolean alloc_normal_data( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
/**
* Allocate stage's private data (storage for transformed normals).
*/
static GLboolean
alloc_normal_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct normal_stage_data *store;
stage->privatePtr = MALLOC(sizeof(*store));
stage->privatePtr = _mesa_malloc(sizeof(*store));
store = NORMAL_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
@ -154,13 +166,16 @@ static GLboolean alloc_normal_data( GLcontext *ctx,
}
static void free_normal_data( struct tnl_pipeline_stage *stage )
/**
* Free stage's private data.
*/
static void
free_normal_data(struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
if (store) {
_mesa_vector4f_free( &store->normal );
FREE( store );
_mesa_free( store );
stage->privatePtr = NULL;
}
}
@ -169,9 +184,9 @@ static void free_normal_data( struct tnl_pipeline_stage *stage )
const struct tnl_pipeline_stage _tnl_normal_transform_stage =
{
"normal transform", /* name */
NULL, /* private data */
alloc_normal_data,
free_normal_data, /* destructor */
validate_normal_stage, /* check */
run_normal_stage
NULL, /* privatePtr */
alloc_normal_data, /* create */
free_normal_data, /* destroy */
validate_normal_stage, /* validate */
run_normal_stage /* run */
};