demos: minor updates for shader_api.c test
Mesa's glGetUniformLocation() does support array indexes. Minor code reformatting. It would be great if this program were converted into a glean test...
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@ -113,7 +113,8 @@ static void test_uniform_size_type1(const char *glslType, GLenum glType, const c
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GLenum type;
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GLint size;
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printf(" Running subtest %s\n", glslType); fflush(stdout);
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printf(" Running subtest %s\n", glslType);
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fflush(stdout);
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sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
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glslType, el);
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@ -169,7 +170,8 @@ static void test_attrib_size_type1(const char *glslType, GLenum glType, const ch
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GLenum type;
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GLint size;
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printf(" Running subtest %s\n", glslType); fflush(stdout);
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printf(" Running subtest %s\n", glslType);
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fflush(stdout);
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sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
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glslType, el);
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@ -302,8 +304,6 @@ static void test_uniform_multiple_samplers(void)
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assert_no_error();
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program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
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location = glGetUniformLocation(program, "s[0]");
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if (location == -1) /* Mesa doesn't currently support indexing */
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location = glGetUniformLocation(program, "s");
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assert(location != -1);
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assert_no_error();
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glUniform1iv(location, 2, values);
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