trivial: Make tri-fog a bit more interesting to look at
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@ -42,6 +42,15 @@ static void Init(void)
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fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
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glClearColor(0.0, 0.0, 1.0, 0.0);
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glEnable(GL_FOG);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogf(GL_FOG_START, 25);
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glFogf(GL_FOG_END, 35);
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#if 0
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_BLEND);
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#endif
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}
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static void Reshape(int width, int height)
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@ -70,26 +79,26 @@ static void Key(unsigned char key, int x, int y)
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static void Draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_FOG);
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glBegin(GL_TRIANGLES);
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glColor3f(0,0,.7);
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glColor3f(1,1,1);
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glVertex3f( 0.9, -0.9, -30.0);
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glColor3f(.8,0,0);
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glColor3f(1,1,1);
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glVertex3f( 0.9, 0.9, -30.0);
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glColor3f(0,.9,0);
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glVertex3f(-0.9, 0.0, -30.0);
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glColor3f(1,1,1);
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glVertex3f(-0.9, 0.0, -40.0);
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glEnd();
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#if 0
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glBegin(GL_TRIANGLES);
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glColor3f(0,0,.7);
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glColor3f(0,0,.7);
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glVertex3f(-0.9, -0.9, -30.0);
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glColor3f(.8,0,0);
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glColor3f(.8,0,0);
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glVertex3f(-0.9, 0.9, -30.0);
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glColor3f(0,.9,0);
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glColor3f(0,.9,0);
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glVertex3f( 0.9, 0.0, -30.0);
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glEnd();
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#endif
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