radv/gfx10: export the PrimitiveID for ES stages (VS or TES)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-07-11 00:34:18 +02:00
parent 8175f6269b
commit b650f3d197
1 changed files with 55 additions and 5 deletions

View File

@ -3321,9 +3321,27 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
/* TODO: streamout */
/* TODO: VS primitive ID */
if (ctx->options->key.vs_common_out.export_prim_id)
assert(0);
/* Copy Primitive IDs from GS threads to the LDS address corresponding
* to the ES thread of the provoking vertex.
*/
if (ctx->stage == MESA_SHADER_VERTEX &&
ctx->options->key.vs_common_out.export_prim_id) {
/* TODO: streamout */
ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
/* Extract the PROVOKING_VTX_INDEX field. */
LLVMValueRef provoking_vtx_in_prim =
LLVMConstInt(ctx->ac.i32, 0, false);
/* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
LLVMValueRef provoking_vtx_index =
LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
LLVMBuildStore(builder, ctx->abi.gs_prim_id,
ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
ac_build_endif(&ctx->ac, 5400);
}
/* TODO: primitive culling */
@ -3367,9 +3385,41 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
/* Export per-vertex data (positions and parameters). */
ac_nir_build_if(&if_state, ctx, is_es_thread);
{
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
struct radv_vs_output_info *outinfo =
ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo;
/* Exporting the primitive ID is handled below. */
/* TODO: use the new VS export path */
handle_vs_outputs_post(ctx, false,
ctx->options->key.vs_common_out.export_clip_dists,
ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo);
outinfo);
if (ctx->options->key.vs_common_out.export_prim_id) {
unsigned param_count = outinfo->param_exports;
LLVMValueRef values[4];
if (ctx->stage == MESA_SHADER_VERTEX) {
/* Wait for GS stores to finish. */
ac_build_s_barrier(&ctx->ac);
tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring,
get_thread_id_in_tg(ctx));
values[0] = LLVMBuildLoad(builder, tmp, "");
} else {
assert(ctx->stage == MESA_SHADER_TESS_EVAL);
values[0] = ctx->abi.tes_patch_id;
}
values[0] = ac_to_float(&ctx->ac, values[0]);
for (unsigned j = 1; j < 4; j++)
values[j] = ctx->ac.f32_0;
radv_export_param(ctx, param_count, values, 0x1);
outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
outinfo->export_prim_id = true;
outinfo->param_exports = param_count;
}
}
ac_nir_build_endif(&if_state);
}