glsl: Create file to contain software fp64 functions

The following patches will add implementations of various
double-precision operations to this file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner 2018-11-15 10:18:12 -08:00
parent 412472da5c
commit b63a1f8e40
6 changed files with 80 additions and 2 deletions

View File

@ -103,3 +103,7 @@ $(intermediates)/glsl/ir_expression_operation_constant.h: $(LOCAL_PATH)/glsl/ir_
$(intermediates)/glsl/ir_expression_operation_strings.h: $(LOCAL_PATH)/glsl/ir_expression_operation.py
@mkdir -p $(dir $@)
$(hide) $(MESA_PYTHON2) $< strings > $@
$(intermediates)/compiler/glsl/float64_glsl.h: $(LOCAL_PATH)/glsl/xxd.py
@mkdir -p $(dir $@)
$(hide) $(MESA_PYTHON2) $< $(MESA_TOP)/src/compiler/glsl/float64.glsl $@ -n float64_source > $@

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@ -226,6 +226,10 @@ glsl/ir_expression_operation_strings.h: glsl/ir_expression_operation.py
$(MKDIR_GEN)
$(PYTHON_GEN) $(srcdir)/glsl/ir_expression_operation.py strings > $@ || ($(RM) $@; false)
glsl/float64_glsl.h: glsl/xxd.py glsl/float64.glsl
$(MKDIR_GEN)
$(PYTHON_GEN) $(srcdir)/glsl/xxd.py $(srcdir)/glsl/float64.glsl $@ -n float64_source || ($(RM) $@; false)
# Only the parsers (specifically the header files generated at the same time)
# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
@ -233,6 +237,7 @@ glsl/ir_expression_operation_strings.h: glsl/ir_expression_operation.py
# will be created at the appropriate times according to standard automake
# dependency rules.
BUILT_SOURCES += \
glsl/float64_glsl.h \
glsl/glsl_parser.cpp \
glsl/glsl_lexer.cpp \
glsl/ir_expression_operation.h \
@ -241,6 +246,7 @@ BUILT_SOURCES += \
glsl/glcpp/glcpp-parse.c \
glsl/glcpp/glcpp-lex.c
CLEANFILES += \
glsl/float64_glsl.h \
glsl/glcpp/glcpp-parse.h \
glsl/glsl_parser.h \
glsl/glsl_parser.cpp \

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@ -178,7 +178,8 @@ LIBGLSL_GENERATED_FILES = \
glsl/ir_expression_operation_strings.h \
glsl/glsl_lexer.cpp \
glsl/glsl_parser.cpp \
glsl/glsl_parser.h
glsl/glsl_parser.h \
compiler/glsl/float64_glsl.h
# libglcpp

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@ -0,0 +1,58 @@
/*
* The implementations contained in this file are heavily based on the
* implementations found in the Berkeley SoftFloat library. As such, they are
* licensed under the same 3-clause BSD license:
*
* License for Berkeley SoftFloat Release 3e
*
* John R. Hauser
* 2018 January 20
*
* The following applies to the whole of SoftFloat Release 3e as well as to
* each source file individually.
*
* Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
* University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
* DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#version 430
#extension GL_ARB_gpu_shader_int64 : enable
#extension GL_ARB_shader_bit_encoding : enable
#pragma warning(off)
/* Software IEEE floating-point rounding mode.
* GLSL spec section "4.7.1 Range and Precision":
* The rounding mode cannot be set and is undefined.
* But here, we are able to define the rounding mode at the compilation time.
*/
#define FLOAT_ROUND_NEAREST_EVEN 0
#define FLOAT_ROUND_TO_ZERO 1
#define FLOAT_ROUND_DOWN 2
#define FLOAT_ROUND_UP 3
#define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN

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@ -53,6 +53,13 @@ ir_expression_operation_strings_h = custom_target(
capture : true,
)
float64_glsl_h = custom_target(
'float64_glsl.h',
input : ['xxd.py', 'float64.glsl'],
output : 'float64_glsl.h',
command : [prog_python, '@INPUT@', '@OUTPUT@', '-n', 'float64_source'],
)
files_libglsl = files(
'ast.h',
'ast_array_index.cpp',
@ -213,7 +220,8 @@ files_libglsl_standalone = files(
libglsl = static_library(
'glsl',
[files_libglsl, glsl_parser, glsl_lexer_cpp, ir_expression_operation_h,
ir_expression_operation_strings_h, ir_expression_operation_constant_h],
ir_expression_operation_strings_h, ir_expression_operation_constant_h,
float64_glsl_h],
c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
cpp_args : [cpp_vis_args, cpp_msvc_compat_args],
link_with : libglcpp,

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@ -312,6 +312,7 @@ LOCAL_CFLAGS := \
LOCAL_C_INCLUDES := \
$(MESA_DRI_C_INCLUDES) \
$(call generated-sources-dir-for,STATIC_LIBRARIES,libmesa_glsl,,) \
$(MESA_TOP)/include/drm-uapi
LOCAL_SRC_FILES := \