microsoft/compiler: Add mapping from MESA_SHADER_* to DXIL_*_SHADER for tessellation

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
This commit is contained in:
Jesse Natalie 2022-01-03 04:59:36 -08:00 committed by Marge Bot
parent 8ad0393abe
commit b5cb81f8c1
1 changed files with 4 additions and 0 deletions

View File

@ -5038,6 +5038,10 @@ get_dxil_shader_kind(struct nir_shader *s)
switch (s->info.stage) {
case MESA_SHADER_VERTEX:
return DXIL_VERTEX_SHADER;
case MESA_SHADER_TESS_CTRL:
return DXIL_HULL_SHADER;
case MESA_SHADER_TESS_EVAL:
return DXIL_DOMAIN_SHADER;
case MESA_SHADER_GEOMETRY:
return DXIL_GEOMETRY_SHADER;
case MESA_SHADER_FRAGMENT: