microsoft/compiler: Add mapping from MESA_SHADER_* to DXIL_*_SHADER for tessellation
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
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@ -5038,6 +5038,10 @@ get_dxil_shader_kind(struct nir_shader *s)
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switch (s->info.stage) {
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case MESA_SHADER_VERTEX:
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return DXIL_VERTEX_SHADER;
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case MESA_SHADER_TESS_CTRL:
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return DXIL_HULL_SHADER;
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case MESA_SHADER_TESS_EVAL:
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return DXIL_DOMAIN_SHADER;
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case MESA_SHADER_GEOMETRY:
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return DXIL_GEOMETRY_SHADER;
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case MESA_SHADER_FRAGMENT:
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