softpipe: remove gallivm fragment shaders
However we do llvm integration, it will be different & more comprehensive than this.
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@ -6,7 +6,6 @@ LIBNAME = softpipe
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C_SOURCES = \
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sp_fs_exec.c \
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sp_fs_sse.c \
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sp_fs_llvm.c \
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sp_clear.c \
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sp_flush.c \
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sp_query.c \
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@ -1,205 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Execute fragment shader using LLVM code generation.
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* Authors:
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* Zack Rusin
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*/
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#include "sp_context.h"
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#include "sp_state.h"
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#include "sp_fs.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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#include "tgsi/tgsi_sse2.h"
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#if 0
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/**
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* Subclass of sp_fragment_shader
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*/
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struct sp_llvm_fragment_shader
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{
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struct sp_fragment_shader base;
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struct gallivm_prog *llvm_prog;
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};
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static void
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shade_quad_llvm(struct quad_stage *qs,
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struct quad_header *quad)
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{
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struct quad_shade_stage *qss = quad_shade_stage(qs);
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struct softpipe_context *softpipe = qs->softpipe;
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float dests[4][16][4] ALIGN16_ATTRIB;
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float inputs[4][16][4] ALIGN16_ATTRIB;
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const float fx = (float) quad->x0;
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const float fy = (float) quad->y0;
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struct gallivm_prog *llvm = qss->llvm_prog;
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inputs[0][0][0] = fx;
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inputs[1][0][0] = fx + 1.0f;
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inputs[2][0][0] = fx;
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inputs[3][0][0] = fx + 1.0f;
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inputs[0][0][1] = fy;
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inputs[1][0][1] = fy;
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inputs[2][0][1] = fy + 1.0f;
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inputs[3][0][1] = fy + 1.0f;
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gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
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#if DLLVM
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debug_printf("MASK = %d\n", quad->mask);
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 2; ++j) {
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debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
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inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
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}
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}
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#endif
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quad->mask &=
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gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
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softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
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qss->samplers);
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#if DLLVM
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debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
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dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
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dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
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#endif
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/* store result color */
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if (qss->colorOutSlot >= 0) {
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unsigned i;
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/* XXX need to handle multiple color outputs someday */
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allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot]
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== TGSI_SEMANTIC_COLOR);
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for (i = 0; i < QUAD_SIZE; ++i) {
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quad->outputs.color[0][0][i] = dests[i][qss->colorOutSlot][0];
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quad->outputs.color[0][1][i] = dests[i][qss->colorOutSlot][1];
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quad->outputs.color[0][2][i] = dests[i][qss->colorOutSlot][2];
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quad->outputs.color[0][3][i] = dests[i][qss->colorOutSlot][3];
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}
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}
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#if DLLVM
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for (int i = 0; i < QUAD_SIZE; ++i) {
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debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
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quad->outputs.color[0][0][i],
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quad->outputs.color[0][1][i],
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quad->outputs.color[0][2][i],
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quad->outputs.color[0][3][i]);
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}
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#endif
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/* store result Z */
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if (qss->depthOutSlot >= 0) {
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/* output[slot] is new Z */
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uint i;
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for (i = 0; i < 4; i++) {
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quad->outputs.depth[i] = dests[i][0][2];
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}
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}
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else {
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/* copy input Z (which was interpolated by the executor) to output Z */
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uint i;
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for (i = 0; i < 4; i++) {
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quad->outputs.depth[i] = inputs[i][0][2];
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}
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}
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#if DLLVM
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debug_printf("D [%f, %f, %f, %f] mask = %d\n",
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quad->outputs.depth[0],
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quad->outputs.depth[1],
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quad->outputs.depth[2],
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quad->outputs.depth[3], quad->mask);
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#endif
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/* shader may cull fragments */
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if( quad->mask ) {
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qs->next->run( qs->next, quad );
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}
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}
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unsigned
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run_llvm_fs( const struct sp_fragment_shader *base,
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struct foo *machine )
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{
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}
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void
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delete_llvm_fs( struct sp_fragment_shader *base )
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{
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FREE(base);
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}
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struct sp_fragment_shader *
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softpipe_create_fs_llvm(struct softpipe_context *softpipe,
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const struct pipe_shader_state *templ)
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{
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struct sp_llvm_fragment_shader *shader = NULL;
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/* LLVM fragment shaders currently disabled:
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*/
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state = CALLOC_STRUCT(sp_llvm_shader_state);
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if (!state)
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return NULL;
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state->llvm_prog = 0;
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if (!gallivm_global_cpu_engine()) {
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gallivm_cpu_engine_create(state->llvm_prog);
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}
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else
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gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
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if (shader) {
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shader->base.run = run_llvm_fs;
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shader->base.delete = delete_llvm_fs;
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}
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return shader;
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}
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#else
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struct sp_fragment_shader *
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softpipe_create_fs_llvm(struct softpipe_context *softpipe,
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const struct pipe_shader_state *templ)
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{
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return NULL;
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}
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#endif
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@ -51,12 +51,9 @@ softpipe_create_fs_state(struct pipe_context *pipe,
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tgsi_dump(templ->tokens, 0);
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/* codegen */
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state = softpipe_create_fs_llvm( softpipe, templ );
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state = softpipe_create_fs_sse( softpipe, templ );
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if (!state) {
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state = softpipe_create_fs_sse( softpipe, templ );
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if (!state) {
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state = softpipe_create_fs_exec( softpipe, templ );
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}
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state = softpipe_create_fs_exec( softpipe, templ );
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}
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assert(state);
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