v3d: Fix check for TFU job completion in the simulator.

We're waiting for the jobs-completed count to increment (with wrapping),
not to reach its starting state.  This mostly ended up working out because
the next v3d_hw_tick() for a submit CL would end up doing the TFU
operation first, but it did fail when a blit was used for glReadPixels()
at the end of a test.

Fixes: ee0549ff9a ("v3d: Add the V3D TFU submit interface to the simulator.")
This commit is contained in:
Eric Anholt 2018-12-18 16:17:26 -08:00
parent 365728dc5d
commit b5adc744ba
1 changed files with 1 additions and 1 deletions

View File

@ -120,7 +120,7 @@ v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
V3D_WRITE(V3D_TFU_ICFG, args->icfg);
while ((V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET) != last_vtct) {
while ((V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET) == last_vtct) {
v3d_hw_tick(v3d);
}