radeonsi: use vi_dcc_enabled instead of using tex->surface.dcc_offset directly
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4935>
This commit is contained in:
parent
2c4c1b0499
commit
b5ac9d18d8
|
@ -433,7 +433,7 @@ static void si_blit_decompress_color(struct si_context *sctx, struct si_texture
|
|||
assert(sctx->chip_class == GFX8);
|
||||
custom_blend = sctx->custom_blend_dcc_decompress;
|
||||
|
||||
assert(tex->surface.dcc_offset);
|
||||
assert(vi_dcc_enabled(tex, first_level));
|
||||
|
||||
/* disable levels without DCC */
|
||||
for (int i = first_level; i <= last_level; i++) {
|
||||
|
@ -504,7 +504,8 @@ static void si_decompress_color_texture(struct si_context *sctx, struct si_textu
|
|||
bool need_fmask_expand)
|
||||
{
|
||||
/* CMASK or DCC can be discarded and we can still end up here. */
|
||||
if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->surface.dcc_offset)
|
||||
if (!tex->cmask_buffer && !tex->surface.fmask_size &&
|
||||
!vi_dcc_enabled(tex, first_level))
|
||||
return;
|
||||
|
||||
si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
|
||||
|
@ -561,7 +562,7 @@ static void si_check_render_feedback_texture(struct si_context *sctx, struct si_
|
|||
{
|
||||
bool render_feedback = false;
|
||||
|
||||
if (!tex->surface.dcc_offset)
|
||||
if (!vi_dcc_enabled(tex, first_level))
|
||||
return;
|
||||
|
||||
for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
|
||||
|
@ -793,7 +794,8 @@ void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *t
|
|||
si_update_fb_dirtiness_after_rendering(sctx);
|
||||
|
||||
si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
|
||||
} else if (stex->surface.fmask_size || stex->cmask_buffer || stex->surface.dcc_offset) {
|
||||
} else if (stex->surface.fmask_size || stex->cmask_buffer ||
|
||||
vi_dcc_enabled(stex, level)) {
|
||||
/* If we've rendered into the framebuffer and it's a blitting
|
||||
* source, make sure the decompression pass is invoked
|
||||
* by dirtying the framebuffer.
|
||||
|
@ -843,7 +845,7 @@ void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst
|
|||
|
||||
if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
|
||||
!util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
|
||||
!sdst->surface.dcc_offset &&
|
||||
!vi_dcc_enabled(sdst, dst_level) &&
|
||||
!(dst->target != src->target &&
|
||||
(src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
|
||||
si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
|
||||
|
@ -1190,7 +1192,7 @@ static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *re
|
|||
if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
|
||||
return;
|
||||
|
||||
if (!tex->is_depth && (tex->cmask_buffer || tex->surface.dcc_offset)) {
|
||||
if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
|
||||
si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
|
||||
tex->dcc_separate_buffer != NULL, false);
|
||||
|
||||
|
|
|
@ -689,7 +689,7 @@ static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface
|
|||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
struct si_texture *sdst = (struct si_texture *)dst->texture;
|
||||
|
||||
if (dst->texture->nr_samples <= 1 && !sdst->surface.dcc_offset) {
|
||||
if (dst->texture->nr_samples <= 1 && !vi_dcc_enabled(sdst, dst->u.tex.level)) {
|
||||
si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height,
|
||||
render_condition_enabled);
|
||||
return;
|
||||
|
|
|
@ -519,7 +519,8 @@ static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsign
|
|||
samplers->needs_color_decompress_mask &= ~(1u << slot);
|
||||
}
|
||||
|
||||
if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
|
||||
if (vi_dcc_enabled(tex, view->u.tex.first_level) &&
|
||||
p_atomic_read(&tex->framebuffers_bound))
|
||||
sctx->need_check_render_feedback = true;
|
||||
}
|
||||
|
||||
|
@ -2349,7 +2350,8 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t h
|
|||
struct si_texture_handle *, tex_handle);
|
||||
}
|
||||
|
||||
if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
|
||||
if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
|
||||
p_atomic_read(&tex->framebuffers_bound))
|
||||
sctx->need_check_render_feedback = true;
|
||||
|
||||
si_update_bindless_texture_descriptor(sctx, tex_handle);
|
||||
|
|
|
@ -3810,7 +3810,7 @@ static void gfx10_make_texture_descriptor(
|
|||
state[6] = 0;
|
||||
state[7] = 0;
|
||||
|
||||
if (tex->surface.dcc_offset) {
|
||||
if (vi_dcc_enabled(tex, first_level)) {
|
||||
state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
|
||||
S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.dcc.max_compressed_block_size) |
|
||||
S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
|
||||
|
@ -4071,7 +4071,7 @@ static void si_make_texture_descriptor(struct si_screen *screen, struct si_textu
|
|||
state[5] |= S_008F24_LAST_ARRAY(last_layer);
|
||||
}
|
||||
|
||||
if (tex->surface.dcc_offset) {
|
||||
if (vi_dcc_enabled(tex, first_level)) {
|
||||
state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
|
||||
} else {
|
||||
/* The last dword is unused by hw. The shader uses it to clear
|
||||
|
|
Loading…
Reference in New Issue