radeonsi: use vi_dcc_enabled instead of using tex->surface.dcc_offset directly

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4935>
This commit is contained in:
Marek Olšák 2020-05-07 13:46:10 -04:00 committed by Marge Bot
parent 2c4c1b0499
commit b5ac9d18d8
4 changed files with 15 additions and 11 deletions

View File

@ -433,7 +433,7 @@ static void si_blit_decompress_color(struct si_context *sctx, struct si_texture
assert(sctx->chip_class == GFX8);
custom_blend = sctx->custom_blend_dcc_decompress;
assert(tex->surface.dcc_offset);
assert(vi_dcc_enabled(tex, first_level));
/* disable levels without DCC */
for (int i = first_level; i <= last_level; i++) {
@ -504,7 +504,8 @@ static void si_decompress_color_texture(struct si_context *sctx, struct si_textu
bool need_fmask_expand)
{
/* CMASK or DCC can be discarded and we can still end up here. */
if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->surface.dcc_offset)
if (!tex->cmask_buffer && !tex->surface.fmask_size &&
!vi_dcc_enabled(tex, first_level))
return;
si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
@ -561,7 +562,7 @@ static void si_check_render_feedback_texture(struct si_context *sctx, struct si_
{
bool render_feedback = false;
if (!tex->surface.dcc_offset)
if (!vi_dcc_enabled(tex, first_level))
return;
for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
@ -793,7 +794,8 @@ void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *t
si_update_fb_dirtiness_after_rendering(sctx);
si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
} else if (stex->surface.fmask_size || stex->cmask_buffer || stex->surface.dcc_offset) {
} else if (stex->surface.fmask_size || stex->cmask_buffer ||
vi_dcc_enabled(stex, level)) {
/* If we've rendered into the framebuffer and it's a blitting
* source, make sure the decompression pass is invoked
* by dirtying the framebuffer.
@ -843,7 +845,7 @@ void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst
if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
!util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
!sdst->surface.dcc_offset &&
!vi_dcc_enabled(sdst, dst_level) &&
!(dst->target != src->target &&
(src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
@ -1190,7 +1192,7 @@ static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *re
if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
return;
if (!tex->is_depth && (tex->cmask_buffer || tex->surface.dcc_offset)) {
if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
tex->dcc_separate_buffer != NULL, false);

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@ -689,7 +689,7 @@ static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface
struct si_context *sctx = (struct si_context *)ctx;
struct si_texture *sdst = (struct si_texture *)dst->texture;
if (dst->texture->nr_samples <= 1 && !sdst->surface.dcc_offset) {
if (dst->texture->nr_samples <= 1 && !vi_dcc_enabled(sdst, dst->u.tex.level)) {
si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height,
render_condition_enabled);
return;

View File

@ -519,7 +519,8 @@ static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsign
samplers->needs_color_decompress_mask &= ~(1u << slot);
}
if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
if (vi_dcc_enabled(tex, view->u.tex.first_level) &&
p_atomic_read(&tex->framebuffers_bound))
sctx->need_check_render_feedback = true;
}
@ -2349,7 +2350,8 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t h
struct si_texture_handle *, tex_handle);
}
if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
p_atomic_read(&tex->framebuffers_bound))
sctx->need_check_render_feedback = true;
si_update_bindless_texture_descriptor(sctx, tex_handle);

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@ -3810,7 +3810,7 @@ static void gfx10_make_texture_descriptor(
state[6] = 0;
state[7] = 0;
if (tex->surface.dcc_offset) {
if (vi_dcc_enabled(tex, first_level)) {
state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.dcc.max_compressed_block_size) |
S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
@ -4071,7 +4071,7 @@ static void si_make_texture_descriptor(struct si_screen *screen, struct si_textu
state[5] |= S_008F24_LAST_ARRAY(last_layer);
}
if (tex->surface.dcc_offset) {
if (vi_dcc_enabled(tex, first_level)) {
state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
} else {
/* The last dword is unused by hw. The shader uses it to clear