llvmpipe: Do not need to free anything if there is no geometry shader.
If gs is null, then freeing state->shader.tokens would result in a null dereference. Fixes "Dereference after null check" defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -100,8 +100,11 @@ llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
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struct lp_geometry_shader *state =
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(struct lp_geometry_shader *)gs;
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draw_delete_geometry_shader(llvmpipe->draw,
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(state) ? state->draw_data : 0);
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if (!state) {
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return;
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}
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draw_delete_geometry_shader(llvmpipe->draw, state->draw_data);
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FREE( (void *)state->shader.tokens );
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FREE(state);
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}
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