i965: Make precompile functions accessible from C.
Previously, the prototypes for brw_vs/gs/fs_precompile were scattered between brw_vs.h (C), brw_gs.h (C), and brw_fs.h (C++ only). Also, brw_fs_precompile had C++ linkage, while the others were C. This patch moves all the prototypes to a central location (brw_shader.h) and makes brw_fs_precompile have C linkage. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -3748,7 +3748,7 @@ brw_wm_fs_emit(struct brw_context *brw,
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return g.get_assembly(final_assembly_size);
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}
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bool
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extern "C" bool
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brw_fs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog)
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@ -797,8 +797,5 @@ private:
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bool brw_do_channel_expressions(struct exec_list *instructions);
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bool brw_do_vector_splitting(struct exec_list *instructions);
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bool brw_fs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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struct brw_reg brw_reg_from_fs_reg(fs_reg *reg);
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@ -34,9 +34,6 @@ struct gl_context;
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struct gl_shader_program;
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struct gl_program;
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bool brw_gs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_gs_prog_data_compare(const void *a, const void *b);
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#ifdef __cplusplus
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@ -192,3 +192,21 @@ enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
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enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
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uint32_t brw_math_function(enum opcode op);
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const char *brw_instruction_name(enum opcode op);
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool brw_vs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_gs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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bool brw_fs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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#ifdef __cplusplus
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}
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#endif
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@ -89,9 +89,6 @@ const unsigned *brw_vs_emit(struct brw_context *brw,
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struct brw_vs_prog_data *prog_data,
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void *mem_ctx,
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unsigned *program_size);
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bool brw_vs_precompile(struct gl_context *ctx,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog);
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void brw_vs_debug_recompile(struct brw_context *brw,
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struct gl_shader_program *prog,
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const struct brw_vs_prog_key *key);
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