radv: update VK_KHR_depth_stencil_resolve for Vulkan 1.2

Promoted to Vulkan 1.2 with the KHR suffix omitted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-10-15 09:20:48 +02:00 committed by Jason Ekstrand
parent 5993f13b27
commit b537be4368
5 changed files with 21 additions and 21 deletions

View File

@ -1615,9 +1615,9 @@ void radv_GetPhysicalDeviceProperties2(
properties->variableSampleLocations = false;
break;
}
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR: {
VkPhysicalDeviceDepthStencilResolvePropertiesKHR *properties =
(VkPhysicalDeviceDepthStencilResolvePropertiesKHR *)ext;
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES: {
VkPhysicalDeviceDepthStencilResolveProperties *properties =
(VkPhysicalDeviceDepthStencilResolveProperties *)ext;
/* We support all of the depth resolve modes */
properties->supportedDepthResolveModes =

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@ -146,7 +146,7 @@ enum {
};
static const char *
get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
{
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
@ -165,7 +165,7 @@ get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
static nir_shader *
build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
int index,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
nir_builder b;
char name[64];
@ -413,7 +413,7 @@ static VkResult
create_depth_stencil_resolve_pipeline(struct radv_device *device,
int samples,
int index,
VkResolveModeFlagBitsKHR resolve_mode,
VkResolveModeFlagBits resolve_mode,
VkPipeline *pipeline)
{
VkResult result;
@ -707,7 +707,7 @@ emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer,
const VkOffset2D *dest_offset,
const VkExtent2D *resolve_extent,
VkImageAspectFlags aspects,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
struct radv_device *device = cmd_buffer->device;
const uint32_t samples = src_iview->image->info.samples;
@ -961,7 +961,7 @@ radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer)
void
radv_depth_stencil_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer,
VkImageAspectFlags aspects,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;

View File

@ -318,7 +318,7 @@ enum {
};
static const char *
get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
{
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
@ -337,7 +337,7 @@ get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
static nir_shader *
build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples,
int index,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
nir_builder b;
char name[64];
@ -454,7 +454,7 @@ static VkResult
create_depth_stencil_resolve_pipeline(struct radv_device *device,
int samples_log2,
int index,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
VkRenderPass *render_pass;
VkPipeline *pipeline;
@ -885,7 +885,7 @@ emit_depth_stencil_resolve(struct radv_cmd_buffer *cmd_buffer,
const VkOffset2D *dst_offset,
const VkExtent2D *resolve_extent,
VkImageAspectFlags aspects,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
struct radv_device *device = cmd_buffer->device;
const uint32_t samples = src_iview->image->info.samples;
@ -1181,7 +1181,7 @@ radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer)
void
radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer,
VkImageAspectFlags aspects,
VkResolveModeFlagBitsKHR resolve_mode)
VkResolveModeFlagBits resolve_mode)
{
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;

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@ -338,9 +338,9 @@ VkResult radv_CreateRenderPass(
static unsigned
radv_num_subpass_attachments2(const VkSubpassDescription2 *desc)
{
const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
vk_find_struct_const(desc->pNext,
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
return desc->inputAttachmentCount +
desc->colorAttachmentCount +
@ -487,9 +487,9 @@ VkResult radv_CreateRenderPass2(
};
}
const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
vk_find_struct_const(desc->pNext,
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
subpass->ds_resolve_attachment = p++;

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@ -1422,11 +1422,11 @@ void radv_cmd_buffer_resolve_subpass(struct radv_cmd_buffer *cmd_buffer);
void radv_cmd_buffer_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer);
void radv_depth_stencil_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer,
VkImageAspectFlags aspects,
VkResolveModeFlagBitsKHR resolve_mode);
VkResolveModeFlagBits resolve_mode);
void radv_cmd_buffer_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer);
void radv_depth_stencil_resolve_subpass_fs(struct radv_cmd_buffer *cmd_buffer,
VkImageAspectFlags aspects,
VkResolveModeFlagBitsKHR resolve_mode);
VkResolveModeFlagBits resolve_mode);
void radv_emit_default_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
unsigned radv_get_default_max_sample_dist(int log_samples);
void radv_device_init_msaa(struct radv_device *device);
@ -2155,8 +2155,8 @@ struct radv_subpass {
struct radv_subpass_attachment * resolve_attachments;
struct radv_subpass_attachment * depth_stencil_attachment;
struct radv_subpass_attachment * ds_resolve_attachment;
VkResolveModeFlagBitsKHR depth_resolve_mode;
VkResolveModeFlagBitsKHR stencil_resolve_mode;
VkResolveModeFlagBits depth_resolve_mode;
VkResolveModeFlagBits stencil_resolve_mode;
/** Subpass has at least one color resolve attachment */
bool has_color_resolve;