glsl: Correctly handle vector extract on function parameter
This commit accidentally used a '==' when '=' was intended.
commit 96b22fb080
Author: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Date: Wed Nov 4 14:58:54 2015 -0800
glsl: Use array deref for access to vector components
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@ -368,8 +368,8 @@ fix_parameter(void *mem_ctx, ir_rvalue *actual, const glsl_type *formal_type,
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ir_rvalue *lhs = actual;
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if (expr != NULL && expr->operation == ir_binop_vector_extract) {
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lhs == new(mem_ctx) ir_dereference_array(expr->operands[0]->clone(mem_ctx, NULL),
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expr->operands[1]->clone(mem_ctx, NULL));
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lhs = new(mem_ctx) ir_dereference_array(expr->operands[0]->clone(mem_ctx, NULL),
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expr->operands[1]->clone(mem_ctx, NULL));
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}
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ir_assignment *const assignment_2 = new(mem_ctx) ir_assignment(lhs, rhs);
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