mesa: Track fixed-function fragment shader as a shader

Previously the fixed-function fragment shader was tracked as a
gl_program.  This means that it shows up in the driver as a Mesa IR
program instead of as a GLSL IR program.  If a driver doesn't generate
Mesa IR from the GLSL IR, that program is empty.  If the program is
empty there is either no rendering or a GPU hang.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2011-11-15 12:01:18 -08:00
parent ca5b30bf81
commit b527dd65c8
7 changed files with 50 additions and 5 deletions

View File

@ -543,7 +543,7 @@ brw_upload_wm_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
&key, sizeof(key),
&brw->wm.prog_offset, &brw->wm.prog_data)) {
bool success = do_wm_prog(brw, ctx->Shader.CurrentFragmentProgram, fp,
bool success = do_wm_prog(brw, ctx->Shader._CurrentFragmentProgram, fp,
&key);
(void) success;
assert(success);

View File

@ -169,9 +169,9 @@ brw_upload_wm_unit(struct brw_context *brw)
* If using the fragment shader backend, the program is always
* 8-wide. If not, it's always 16.
*/
if (ctx->Shader.CurrentFragmentProgram) {
if (ctx->Shader._CurrentFragmentProgram) {
struct brw_shader *shader = (struct brw_shader *)
ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (shader != NULL && shader->ir != NULL) {
wm->wm5.enable_8_pix = 1;

View File

@ -135,7 +135,9 @@ upload_wm_state(struct brw_context *brw)
dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
/* Use ALT floating point mode for ARB fragment programs, because they
* require 0^0 == 1.
* require 0^0 == 1. Even though _CurrentFragmentProgram is used for
* rendering, CurrentFragmentProgram is used for this check to
* differentiate between the GLSL and non-GLSL cases.
*/
if (ctx->Shader.CurrentFragmentProgram == NULL)
dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;

View File

@ -166,7 +166,9 @@ upload_ps_state(struct brw_context *brw)
dw2 |= (ALIGN(brw->sampler.count, 4) / 4) << GEN7_PS_SAMPLER_COUNT_SHIFT;
/* Use ALT floating point mode for ARB fragment programs, because they
* require 0^0 == 1.
* require 0^0 == 1. Even though _CurrentFragmentProgram is used for
* rendering, CurrentFragmentProgram is used for this check to
* differentiate between the GLSL and non-GLSL cases.
*/
if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
dw2 |= GEN7_PS_FLOATING_POINT_MODE_ALT;

View File

@ -2350,6 +2350,8 @@ struct gl_shader_state
struct gl_shader_program *CurrentGeometryProgram;
struct gl_shader_program *CurrentFragmentProgram;
struct gl_shader_program *_CurrentFragmentProgram;
/**
* Program used by glUniform calls.
*

View File

@ -124,6 +124,8 @@ _mesa_free_shader_state(struct gl_context *ctx)
NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram,
NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
}
@ -876,6 +878,33 @@ use_shader_program(struct gl_context *ctx, GLenum type,
if (*target != shProg) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
/* If the shader is also bound as the current rendering shader, unbind
* it from that binding point as well. This ensures that the correct
* semantics of glDeleteProgram are maintained.
*/
switch (type) {
#if FEATURE_ARB_vertex_shader
case GL_VERTEX_SHADER:
/* Empty for now. */
break;
#endif
#if FEATURE_ARB_geometry_shader4
case GL_GEOMETRY_SHADER_ARB:
/* Empty for now. */
break;
#endif
#if FEATURE_ARB_fragment_shader
case GL_FRAGMENT_SHADER:
if (*target == ctx->Shader._CurrentFragmentProgram) {
_mesa_reference_shader_program(ctx,
&ctx->Shader._CurrentFragmentProgram,
NULL);
}
break;
#endif
}
_mesa_reference_shader_program(ctx, target, shProg);
return true;
}

View File

@ -43,6 +43,7 @@
#include "pixel.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "shaderobj.h"
#include "state.h"
#include "stencil.h"
#include "texenvprogram.h"
@ -252,12 +253,18 @@ update_program(struct gl_context *ctx)
if (fsProg && fsProg->LinkStatus
&& fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
/* Use GLSL fragment shader */
_mesa_reference_shader_program(ctx,
&ctx->Shader._CurrentFragmentProgram,
fsProg);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
}
else if (ctx->FragmentProgram._Enabled) {
/* Use user-defined fragment program */
_mesa_reference_shader_program(ctx,
&ctx->Shader._CurrentFragmentProgram,
NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
}
@ -265,6 +272,9 @@ update_program(struct gl_context *ctx)
/* Use fragment program generated from fixed-function state */
struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
_mesa_reference_shader_program(ctx,
&ctx->Shader._CurrentFragmentProgram,
f);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);