r600: consolidate clip state updates
Move some common code into one place, tess will also need to use this function. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -1276,6 +1276,19 @@ static void update_gs_block_state(struct r600_context *rctx, unsigned enable)
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}
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}
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static void r600_update_clip_state(struct r600_context *rctx,
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struct r600_pipe_shader *current)
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{
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if (current->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
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current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write ||
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current->shader.vs_position_window_space != rctx->clip_misc_state.clip_disable) {
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rctx->clip_misc_state.pa_cl_vs_out_cntl = current->pa_cl_vs_out_cntl;
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rctx->clip_misc_state.clip_dist_write = current->shader.clip_dist_write;
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rctx->clip_misc_state.clip_disable = current->shader.vs_position_window_space;
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r600_mark_atom_dirty(rctx, &rctx->clip_misc_state.atom);
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}
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}
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static bool r600_update_derived_state(struct r600_context *rctx)
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{
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struct pipe_context * ctx = (struct pipe_context*)rctx;
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@ -1318,14 +1331,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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update_shader_atom(ctx, &rctx->geometry_shader, rctx->gs_shader->current);
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update_shader_atom(ctx, &rctx->vertex_shader, rctx->gs_shader->current->gs_copy_shader);
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/* Update clip misc state. */
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if (rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
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rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write ||
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rctx->clip_misc_state.clip_disable != rctx->gs_shader->current->shader.vs_position_window_space) {
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rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->gs_shader->current->gs_copy_shader->pa_cl_vs_out_cntl;
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rctx->clip_misc_state.clip_dist_write = rctx->gs_shader->current->gs_copy_shader->shader.clip_dist_write;
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rctx->clip_misc_state.clip_disable = rctx->gs_shader->current->shader.vs_position_window_space;
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r600_mark_atom_dirty(rctx, &rctx->clip_misc_state.atom);
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}
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r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
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rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
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}
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@ -1353,14 +1359,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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update_shader_atom(ctx, &rctx->vertex_shader, rctx->vs_shader->current);
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/* Update clip misc state. */
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if (rctx->vs_shader->current->pa_cl_vs_out_cntl != rctx->clip_misc_state.pa_cl_vs_out_cntl ||
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rctx->vs_shader->current->shader.clip_dist_write != rctx->clip_misc_state.clip_dist_write ||
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rctx->clip_misc_state.clip_disable != rctx->vs_shader->current->shader.vs_position_window_space) {
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rctx->clip_misc_state.pa_cl_vs_out_cntl = rctx->vs_shader->current->pa_cl_vs_out_cntl;
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rctx->clip_misc_state.clip_dist_write = rctx->vs_shader->current->shader.clip_dist_write;
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rctx->clip_misc_state.clip_disable = rctx->vs_shader->current->shader.vs_position_window_space;
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r600_mark_atom_dirty(rctx, &rctx->clip_misc_state.atom);
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}
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r600_update_clip_state(rctx, rctx->vs_shader->current);
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rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask;
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}
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}
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@ -1367,7 +1367,7 @@
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#define V_008958_DI_PT_TRISTRIP 0x00000006
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#define V_008958_DI_PT_UNUSED_0 0x00000007
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#define V_008958_DI_PT_UNUSED_1 0x00000008
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#define V_008958_DI_PT_UNUSED_2 0x00000009
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#define V_008958_DI_PT_PATCH 0x00000009
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#define V_008958_DI_PT_LINELIST_ADJ 0x0000000A
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#define V_008958_DI_PT_LINESTRIP_ADJ 0x0000000B
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#define V_008958_DI_PT_TRILIST_ADJ 0x0000000C
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