intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
Fixes texture-rg.
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@ -204,11 +204,13 @@ intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
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* { R, G, 1.0, 1.0 } from a red-green texture would be useful.
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*/
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case GL_RED:
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case GL_COMPRESSED_RED:
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case GL_R8:
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return MESA_FORMAT_R8;
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case GL_R16:
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return MESA_FORMAT_R16;
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case GL_RG:
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case GL_COMPRESSED_RG:
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case GL_RG8:
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return MESA_FORMAT_RG88;
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case GL_RG16:
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