intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.

Fixes texture-rg.
This commit is contained in:
Eric Anholt 2010-12-09 13:45:47 -08:00
parent c3ca384e71
commit b4e8ec3a57
1 changed files with 2 additions and 0 deletions

View File

@ -204,11 +204,13 @@ intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
* { R, G, 1.0, 1.0 } from a red-green texture would be useful.
*/
case GL_RED:
case GL_COMPRESSED_RED:
case GL_R8:
return MESA_FORMAT_R8;
case GL_R16:
return MESA_FORMAT_R16;
case GL_RG:
case GL_COMPRESSED_RG:
case GL_RG8:
return MESA_FORMAT_RG88;
case GL_RG16: