zink: correct depth-stencil format
When using packed vulkan-formats on little-endian systems, we need to
swap the components for the gallium formats. And since Zink isn't
big-endian safe yet, little-endian is the only endianess we care about
right now.
This fixes a bunch of piglit tests, amongs others:
- spec@arb_depth_texture@depth-level-clamp
- spec@arb_depth_texture@depthstencil-render-miplevels * d=z24
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-readpixels
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16
("zink: introduce opengl over vulkan")
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@ -553,7 +553,7 @@ static const VkFormat formats[PIPE_FORMAT_COUNT] = {
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[PIPE_FORMAT_Z32_FLOAT] = VK_FORMAT_D32_SFLOAT,
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[PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = VK_FORMAT_D32_SFLOAT_S8_UINT,
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[PIPE_FORMAT_Z16_UNORM] = VK_FORMAT_D16_UNORM,
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[PIPE_FORMAT_X8Z24_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
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[PIPE_FORMAT_Z24X8_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
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[PIPE_FORMAT_Z24_UNORM_S8_UINT] = VK_FORMAT_D24_UNORM_S8_UINT,
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// compressed formats
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