gallium/util: allow scaling blits for stencil-fallback
We also need to be able to scale the stencil-blits, so let's pass the full destination box instead of just the position. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6898>
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@ -2818,7 +2818,7 @@ void
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util_blitter_stencil_fallback(struct blitter_context *blitter,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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const struct pipe_box *dstbox,
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struct pipe_resource *src,
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unsigned src_level,
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const struct pipe_box *srcbox)
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@ -2835,7 +2835,7 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
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/* Initialize the surface. */
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struct pipe_surface *dst_view, dst_templ;
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util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
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util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstbox->z);
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dst_view = pipe->create_surface(pipe, dst, &dst_templ);
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/* Initialize the sampler view. */
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@ -2851,8 +2851,8 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
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/* set a framebuffer state */
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struct pipe_framebuffer_state fb_state = { 0 };
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fb_state.width = srcbox->width;
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fb_state.height = srcbox->height;
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fb_state.width = dstbox->width;
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fb_state.height = dstbox->height;
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fb_state.zsbuf = dst_view;
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pipe->set_framebuffer_state(pipe, &fb_state);
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pipe->set_sample_mask(pipe, ~0);
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@ -2862,7 +2862,7 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
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blitter_set_dst_dimensions(ctx, dst_view->width, dst_view->height);
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pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
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dstx, dsty, srcbox->width, srcbox->height,
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dstbox->x, dstbox->y, dstbox->width, dstbox->height,
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true);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
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@ -2894,9 +2894,11 @@ util_blitter_stencil_fallback(struct blitter_context *blitter,
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pipe->bind_depth_stencil_alpha_state(pipe,
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get_stencil_blit_fallback_dsa(ctx, i));
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blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
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dstx, dsty,
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dstx + srcbox->width, dsty + srcbox->height,
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blitter->draw_rectangle(blitter, ctx->velem_state,
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get_vs_passthrough_pos_generic,
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dstbox->x, dstbox->y,
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dstbox->x + dstbox->width,
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dstbox->y + dstbox->height,
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0, stencil_bits,
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UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW,
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&coord);
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@ -404,8 +404,7 @@ void util_blitter_custom_shader(struct blitter_context *blitter,
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void util_blitter_stencil_fallback(struct blitter_context *blitter,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dstx, unsigned dsty,
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unsigned dstz,
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const struct pipe_box *dstbox,
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struct pipe_resource *src,
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unsigned src_level,
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const struct pipe_box *srcbox);
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