d3d12: Fix range calculation for suballocated buffers in d3d12_bo_unmap
Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
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@ -202,7 +202,7 @@ d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
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/* Nothing to do */
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} else if (range->Begin >= range->End) {
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offset_range.Begin = offset;
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offset_range.End = offset + base_bo->res->GetDesc().Width;
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offset_range.End = offset + d3d12_bo_get_size(bo);
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range = &offset_range;
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} else {
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offset_range.Begin = range->Begin + offset;
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