In fact, bring all the changes from mesa/tnl_dd to mesa/drivers/common.

This commit is contained in:
Keith Whitwell 2003-12-09 19:35:45 +00:00
parent 10637fed22
commit b44fb35770
9 changed files with 375 additions and 707 deletions

View File

@ -1,4 +1,3 @@
/* $Id: t_dd.c,v 1.3 2002/10/29 20:29:05 brianp Exp $ */
/*
* Mesa 3-D graphics library

View File

@ -1,4 +1,3 @@
/* $Id: t_dd_dmatmp.h,v 1.15 2002/10/29 20:29:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -319,14 +318,6 @@ static void TAG(render_tri_strip_verts)( GLcontext *ctx,
currentsz = dmasz;
}
if ((flags & PRIM_PARITY) && count - start > 2) {
if (HAVE_TRI_STRIP_1 && 0) {
} else {
EMIT_VERTS( ctx, start, 1 );
currentsz--;
}
}
/* From here on emit even numbers of tris when wrapping over buffers:
*/
dmasz -= (dmasz & 1);
@ -870,10 +861,6 @@ static void TAG(render_tri_strip_elts)( GLcontext *ctx,
currentsz = dmasz;
}
if ((flags & PRIM_PARITY) && count - start > 2) {
TAG(emit_elts)( ctx, elts+start, 1 );
}
/* Keep the same winding over multiple buffers:
*/
dmasz -= (dmasz & 1);

View File

@ -56,10 +56,10 @@
#ifndef EMIT_TWO_ELTS
#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \
#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 ) \
do { \
EMIT_ELT( offset, elt0 ); \
EMIT_ELT( offset+1, elt1 ); \
(dest)[offset] = (elt0); \
(dest)[offset+1] = (elt1); \
} while (0)
#endif
@ -69,36 +69,42 @@ do { \
/**********************************************************************/
static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr )
static ELT_TYPE *TAG(emit_elts)( GLcontext *ctx,
ELT_TYPE *dest,
GLuint *elts, GLuint nr )
{
GLint i;
LOCAL_VARS;
ELTS_VARS;
ALLOC_ELTS( nr );
for ( i = 0 ; i < nr ; i+=2, elts += 2 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
INCR_ELTS( 2 );
}
}
static void TAG(emit_consecutive_elts)( GLcontext *ctx, GLuint start, GLuint nr )
{
GLint i;
LOCAL_VARS;
ELTS_VARS;
ALLOC_ELTS( nr );
for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) {
EMIT_TWO_ELTS( 0, start, start+1 );
INCR_ELTS( 2 );
for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
dest += 2;
}
if (i < nr) {
EMIT_ELT( 0, start );
INCR_ELTS( 1 );
EMIT_ELT( dest, 0, elts[0] );
dest += 1;
}
return dest;
}
static ELT_TYPE *TAG(emit_consecutive_elts)( GLcontext *ctx,
ELT_TYPE *dest,
GLuint start, GLuint nr )
{
GLint i;
LOCAL_VARS;
for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) {
EMIT_TWO_ELTS( dest, 0, start, start+1 );
dest += 2;
}
if (i < nr) {
EMIT_ELT( dest, 0, start );
dest += 1;
}
return dest;
}
/***********************************************************************
@ -160,8 +166,7 @@ static void TAG(render_line_strip_verts)( GLcontext *ctx,
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES ))
{
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_LINES, HW_LINES );
@ -169,30 +174,21 @@ static void TAG(render_line_strip_verts)( GLcontext *ctx,
/* Emit whole number of lines in each full buffer.
*/
dmasz = dmasz/2;
currentsz = GET_CURRENT_VB_MAX_ELTS();
currentsz = currentsz/2;
if (currentsz < 4) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start; j + 1 < count; j += nr - 1 ) {
ELT_TYPE *dest;
GLint i;
ELTS_VARS;
nr = MIN2( currentsz, count - j );
ALLOC_ELTS( (nr-1)*2 );
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( (nr-1)*2 );
for ( i = j ; i+1 < j+nr ; i+=1 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
INCR_ELTS( 2 );
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
dest += 2;
}
if (nr == currentsz) {
NEW_BUFFER();
currentsz = dmasz;
}
CLOSE_ELTS();
}
}
else
@ -223,96 +219,61 @@ static void TAG(render_line_loop_verts)( GLcontext *ctx,
return;
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) {
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
ELT_INIT( GL_LINES, HW_LINES );
/* Emit whole number of lines in each full buffer.
*/
dmasz = dmasz/2;
currentsz = GET_CURRENT_VB_MAX_ELTS();
currentsz = currentsz/2;
if (currentsz < 4) {
NEW_BUFFER();
currentsz = dmasz;
}
/* Ensure last vertex doesn't wrap:
*/
currentsz--;
dmasz--;
for (; j + 1 < count; ) {
GLint i;
ELTS_VARS;
nr = MIN2( currentsz, count - j );
ALLOC_ELTS( (nr-1)*2 );
for ( i = j ; i+1 < j+nr ; i+=1 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
INCR_ELTS( 2 );
ELT_TYPE *dest;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr*2 ); /* allocs room for 1 more line */
for ( i = 0 ; i < nr - 1 ; i+=1 ) {
EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) );
dest += 2;
}
j += nr - 1;
if (j + 1 < count) {
NEW_BUFFER();
currentsz = dmasz;
}
else {
ALLOC_ELTS( 2 );
EMIT_TWO_ELTS( 0, (j), (start) );
INCR_ELTS( 2 );
}
/* Emit 1 more line into space alloced above */
if (j + 1 >= count) {
EMIT_TWO_ELTS( dest, 0, (j), (start) );
dest += 2;
}
CLOSE_ELTS();
}
}
else
{
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS() - 1;
ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
NEW_BUFFER();
currentsz = dmasz;
}
/* Ensure last vertex doesn't wrap:
*/
currentsz--;
dmasz--;
for ( ; j + 1 < count; ) {
nr = MIN2( currentsz, count - j );
nr = MIN2( dmasz, count - j );
if (j + nr < count) {
TAG(emit_consecutive_elts)( ctx, j, nr );
currentsz = dmasz;
ELT_TYPE *dest = ALLOC_ELTS( nr );
dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );
j += nr - 1;
NEW_BUFFER();
CLOSE_ELTS();
}
else if (nr) {
ELTS_VARS;
int i;
ALLOC_ELTS( nr + 1 );
for ( i = 0 ; i+1 < nr ; i+=2, j += 2 ) {
EMIT_TWO_ELTS( 0, j, j+1 );
INCR_ELTS( 2 );
}
if (i < nr) {
EMIT_ELT( 0, j ); j++;
INCR_ELTS( 1 );
}
EMIT_ELT( 0, start );
INCR_ELTS( 1 );
NEW_BUFFER();
}
else {
fprintf(stderr, "warining nr==0\n");
ELT_TYPE *dest = ALLOC_ELTS( nr + 1 );
dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );
dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 );
j += nr;
CLOSE_ELTS();
}
}
}
@ -356,65 +317,49 @@ static void TAG(render_tri_strip_verts)( GLcontext *ctx,
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))
{
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
int parity = 0;
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
if (flags & PRIM_PARITY)
parity = 1;
/* Emit even number of tris in each full buffer.
*/
dmasz = dmasz/3;
dmasz -= dmasz & 1;
currentsz = GET_CURRENT_VB_MAX_ELTS();
currentsz = currentsz/3;
currentsz -= currentsz & 1;
if (currentsz < 4) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start; j + 2 < count; j += nr - 2 ) {
ELT_TYPE *dest;
GLint i;
ELTS_VARS;
nr = MIN2( currentsz, count - j );
ALLOC_ELTS( (nr-2)*3 );
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( (nr-2)*3 );
for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) {
EMIT_ELT( 0, (i+0+parity) );
EMIT_ELT( 1, (i+1-parity) );
EMIT_ELT( 2, (i+2) );
INCR_ELTS( 3 );
EMIT_ELT( dest, 0, (i+0+parity) );
EMIT_ELT( dest, 1, (i+1-parity) );
EMIT_ELT( dest, 2, (i+2) );
dest += 3;
}
if (nr == currentsz) {
NEW_BUFFER();
currentsz = dmasz;
}
CLOSE_ELTS();
}
}
else if ((flags & PRIM_PARITY) == 0)
EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );
else if (HAVE_TRI_STRIP_1)
EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_1, start, count );
else {
/* Emit the first triangle with elts, then the rest as a regular strip.
* TODO: Make this unlikely in t_imm_api.c
*/
ELTS_VARS;
ELT_TYPE *dest;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
ALLOC_ELTS( 3 );
EMIT_ELT( 0, (start+1) );
EMIT_ELT( 1, (start+0) );
EMIT_ELT( 2, (start+2) );
INCR_ELTS( 3 );
NEW_PRIMITIVE();
dest = ALLOC_ELTS( 3 );
EMIT_ELT( dest, 0, (start+1) );
EMIT_ELT( dest, 1, (start+0) );
EMIT_ELT( dest, 2, (start+2) );
dest += 3;
CLOSE_ELTS();
start++;
if (start + 2 >= count)
@ -438,39 +383,28 @@ static void TAG(render_tri_fan_verts)( GLcontext *ctx,
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))
{
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
dmasz = dmasz/3;
currentsz = GET_CURRENT_VB_MAX_ELTS();
currentsz = currentsz/3;
if (currentsz < 4) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start + 1; j + 1 < count; j += nr - 1 ) {
ELT_TYPE *dest;
GLint i;
ELTS_VARS;
nr = MIN2( currentsz, count - j );
ALLOC_ELTS( (nr-1)*3 );
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( (nr-1)*3 );
for ( i = j ; i+1 < j+nr ; i++ ) {
EMIT_ELT( 0, (start) );
EMIT_ELT( 1, (i) );
EMIT_ELT( 2, (i+1) );
INCR_ELTS( 3 );
}
if (nr == currentsz) {
NEW_BUFFER();
currentsz = dmasz;
EMIT_ELT( dest, 0, (start) );
EMIT_ELT( dest, 1, (i) );
EMIT_ELT( dest, 2, (i+1) );
dest += 3;
}
CLOSE_ELTS();
}
}
else {
@ -511,44 +445,31 @@ static void TAG(render_quad_strip_verts)( GLcontext *ctx,
}
else if (ctx->_TriangleCaps & DD_FLATSHADE) {
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
*/
currentsz = (currentsz/6)*2;
dmasz = (dmasz/6)*2;
if (currentsz < 4) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start; j + 3 < count; j += nr - 2 ) {
ELTS_VARS;
ELT_TYPE *dest;
GLint quads, i;
nr = MIN2( currentsz, count - j );
nr = MIN2( dmasz, count - j );
quads = (nr/2)-1;
ALLOC_ELTS( quads*6 );
dest = ALLOC_ELTS( quads*6 );
for ( i = j ; i < j+quads*2 ; i+=2 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
EMIT_TWO_ELTS( 2, (i+2), (i+1) );
EMIT_TWO_ELTS( 4, (i+3), (i+2) );
INCR_ELTS( 6 );
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) );
EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) );
dest += 6;
}
if (nr == currentsz) {
NEW_BUFFER();
currentsz = dmasz;
}
CLOSE_ELTS();
}
}
else {
@ -577,42 +498,31 @@ static void TAG(render_quads_verts)( GLcontext *ctx,
* using indexed vertices and the triangle primitive:
*/
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Adjust for rendering as triangles:
*/
currentsz = (currentsz/6)*4;
dmasz = (dmasz/6)*4;
if (currentsz < 8) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start; j < count; j += nr ) {
ELTS_VARS;
ELT_TYPE *dest;
GLint quads, i;
nr = MIN2( currentsz, count - j );
quads = nr/4;
ALLOC_ELTS( quads*6 );
nr = MIN2( dmasz, count - j );
quads = nr/4;
dest = ALLOC_ELTS( quads*6 );
for ( i = j ; i < j+quads*4 ; i+=4 ) {
EMIT_TWO_ELTS( 0, (i+0), (i+1) );
EMIT_TWO_ELTS( 2, (i+3), (i+1) );
EMIT_TWO_ELTS( 4, (i+2), (i+3) );
INCR_ELTS( 6 );
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
EMIT_TWO_ELTS( dest, 2, (i+3), (i+1) );
EMIT_TWO_ELTS( dest, 4, (i+2), (i+3) );
dest += 6;
}
if (nr == currentsz) {
NEW_BUFFER();
currentsz = dmasz;
}
CLOSE_ELTS();
}
}
}
@ -653,22 +563,18 @@ static void TAG(render_points_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
ELT_INIT( GL_POINTS, HW_POINTS );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
@ -680,10 +586,10 @@ static void TAG(render_lines_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (start+1 >= count)
return;
@ -698,18 +604,13 @@ static void TAG(render_lines_elts)( GLcontext *ctx,
/* Emit whole number of lines in total and in each buffer:
*/
count -= (count-start) & 1;
currentsz -= currentsz & 1;
dmasz -= dmasz & 1;
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
if ((flags & PRIM_END) && ctx->Line.StippleFlag)
@ -723,10 +624,10 @@ static void TAG(render_line_strip_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (start+1 >= count)
return;
@ -736,15 +637,11 @@ static void TAG(render_line_strip_elts)( GLcontext *ctx,
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
RESET_STIPPLE();
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j + 1 < count; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
@ -755,10 +652,10 @@ static void TAG(render_line_loop_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
@ -783,27 +680,20 @@ static void TAG(render_line_loop_elts)( GLcontext *ctx,
RESET_STIPPLE();
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
NEW_BUFFER();
currentsz = dmasz;
}
/* Ensure last vertex doesn't wrap:
*/
currentsz--;
dmasz--;
for ( ; j + 1 < count; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
currentsz = dmasz;
for ( ; j + 1 < count; ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr+1 ); /* Reserve possible space for last elt */
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
j += nr - 1;
if (j + 1 >= count && (flags & PRIM_END)) {
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
}
CLOSE_ELTS();
}
if (flags & PRIM_END)
TAG(emit_elts)( ctx, elts+start, 1 );
NEW_PRIMITIVE();
}
@ -813,32 +703,27 @@ static void TAG(render_triangles_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_ELTS();
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
int currentsz;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS()/3*3;
GLuint j, nr;
ELT_TYPE *dest;
if (start+2 >= count)
return;
/* NEW_PRIMITIVE(); */
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
*/
count -= (count-start)%3;
currentsz -= currentsz%3;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
@ -851,36 +736,25 @@ static void TAG(render_tri_strip_elts)( GLcontext *ctx,
{
LOCAL_VARS;
GLuint j, nr;
GLuint *elts = GET_ELTS();
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
NEW_BUFFER();
currentsz = dmasz;
}
if ((flags & PRIM_PARITY) && count - start > 2) {
TAG(emit_elts)( ctx, elts+start, 1 );
currentsz--;
}
/* Keep the same winding over multiple buffers:
*/
dmasz -= (dmasz & 1);
currentsz -= (currentsz & 1);
for (j = start ; j + 2 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
@ -890,28 +764,22 @@ static void TAG(render_tri_fan_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
TAG(emit_elts)( ctx, elts+start, 1 );
TAG(emit_elts)( ctx, elts+j, nr - 1 );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j + 1 );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
CLOSE_ELTS();
}
}
@ -922,28 +790,22 @@ static void TAG(render_poly_elts)( GLcontext *ctx,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_POLYGON, HW_POLYGON );
currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
NEW_BUFFER();
currentsz = dmasz;
}
for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
TAG(emit_elts)( ctx, elts+start, 1 );
TAG(emit_elts)( ctx, elts+j, nr - 1 );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j + 1 );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
CLOSE_ELTS();
}
}
@ -959,61 +821,49 @@ static void TAG(render_quad_strip_elts)( GLcontext *ctx,
}
else {
LOCAL_VARS;
GLuint *elts = GET_ELTS();
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
NEW_PRIMITIVE();
currentsz = GET_CURRENT_VB_MAX_ELTS();
ELT_TYPE *dest;
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
count -= (count-start) & 1;
currentsz -= currentsz & 1;
if (currentsz < 12)
currentsz = dmasz;
if (ctx->_TriangleCaps & DD_FLATSHADE) {
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
currentsz = currentsz/6*2;
dmasz = dmasz/6*2;
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
nr = MIN2( dmasz, count - j );
if (nr >= 4)
{
GLint i;
GLint quads = (nr/2)-1;
ELTS_VARS;
ALLOC_ELTS( quads*6 );
ELT_TYPE *dest = ALLOC_ELTS( quads*6 );
GLint i;
for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
EMIT_TWO_ELTS( 2, elts[2], elts[1] );
EMIT_TWO_ELTS( 4, elts[3], elts[2] );
INCR_ELTS( 6 );
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
EMIT_TWO_ELTS( dest, 2, elts[2], elts[1] );
EMIT_TWO_ELTS( dest, 4, elts[3], elts[2] );
dest += 6;
}
NEW_PRIMITIVE();
CLOSE_ELTS();
}
currentsz = dmasz;
}
}
else {
ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
}
@ -1031,48 +881,38 @@ static void TAG(render_quads_elts)( GLcontext *ctx,
if (HAVE_QUADS && 0) {
} else {
LOCAL_VARS;
GLuint *elts = GET_ELTS();
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
count -= (count-start) & 3;
currentsz -= currentsz & 3;
/* Adjust for rendering as triangles:
*/
currentsz = currentsz/6*4;
dmasz = dmasz/6*4;
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j + 3 < count; j += nr ) {
nr = MIN2( dmasz, count - j );
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
if (nr >= 4)
{
GLint quads = nr/4;
ELT_TYPE *dest = ALLOC_ELTS( quads * 6 );
GLint i;
ELTS_VARS;
ALLOC_ELTS( quads * 6 );
for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
EMIT_TWO_ELTS( 0, elts[0], elts[1] );
EMIT_TWO_ELTS( 2, elts[3], elts[1] );
EMIT_TWO_ELTS( 4, elts[2], elts[3] );
INCR_ELTS( 6 );
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
EMIT_TWO_ELTS( dest, 2, elts[3], elts[1] );
EMIT_TWO_ELTS( dest, 4, elts[2], elts[3] );
dest += 6;
}
}
NEW_PRIMITIVE();
currentsz = dmasz;
CLOSE_ELTS();
}
}
}
}

View File

@ -1,4 +1,3 @@
/* $Id: t_dd_rendertmp.h,v 1.3 2002/10/29 20:29:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -187,9 +186,6 @@ static void TAG(render_tri_strip)( GLcontext *ctx,
GLuint parity = 0;
LOCAL_VARS;
if (TEST_PRIM_PARITY(flags))
parity = 1;
INIT(GL_TRIANGLE_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++,parity^=1) {

View File

@ -1,4 +1,3 @@
/* $Id: t_dd_tritmp.h,v 1.13 2002/10/29 20:29:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -177,9 +176,8 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
}
else {
GLchan (*vbcolor)[4] = VB->ColorPtr[1]->Ptr;
ASSERT(VB->ColorPtr[1]->Type == CHAN_TYPE);
ASSERT(VB->ColorPtr[1]->StrideB == 4*sizeof(GLchan));
GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLfloat));
(void) vbcolor;
if (!DO_FLAT) {
@ -192,7 +190,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
VERT_SET_RGBA( v[2], vbcolor[e2] );
if (HAVE_SPEC && VB->SecondaryColorPtr[1]) {
GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->Ptr;
GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
if (!DO_FLAT) {
VERT_SAVE_SPEC( 0 );
@ -206,11 +204,14 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
}
else {
GLuint *vbindex = VB->IndexPtr[1]->data;
GLfloat (*vbindex) = (GLfloat *)VB->IndexPtr[1]->data;
if (!DO_FLAT) {
VERT_SAVE_IND( 0 );
VERT_SAVE_IND( 1 );
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
}
VERT_SAVE_IND( 2 );
VERT_SET_IND( v[2], vbindex[e2] );
}
}
@ -309,12 +310,11 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
}
else {
GLuint *vbindex = VB->IndexPtr[0]->data;
if (!DO_FLAT) {
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
VERT_RESTORE_IND( 0 );
VERT_RESTORE_IND( 1 );
}
VERT_SET_IND( v[2], vbindex[e2] );
VERT_RESTORE_IND( 2 );
}
}
@ -385,7 +385,7 @@ static void TAG(quad)( GLcontext *ctx,
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
GLchan (*vbcolor)[4] = VB->ColorPtr[1]->Ptr;
GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
(void)vbcolor;
if (HAVE_BACK_COLORS) {
@ -425,8 +425,8 @@ static void TAG(quad)( GLcontext *ctx,
VERT_SET_RGBA( v[3], vbcolor[e3] );
if (HAVE_SPEC && VB->SecondaryColorPtr[1]) {
GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->Ptr;
ASSERT(VB->SecondaryColorPtr[1]->StrideB==4*sizeof(GLchan));
GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
ASSERT(VB->SecondaryColorPtr[1]->stride==4*sizeof(GLfloat));
if (!DO_FLAT) {
VERT_SAVE_SPEC( 0 );
@ -442,12 +442,16 @@ static void TAG(quad)( GLcontext *ctx,
}
}
else {
GLuint *vbindex = VB->IndexPtr[1]->data;
GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data;
if (!DO_FLAT) {
VERT_SAVE_IND( 0 );
VERT_SAVE_IND( 1 );
VERT_SAVE_IND( 2 );
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
VERT_SET_IND( v[2], vbindex[e2] );
}
VERT_SAVE_IND( 3 );
VERT_SET_IND( v[3], vbindex[e3] );
}
}
@ -558,13 +562,12 @@ static void TAG(quad)( GLcontext *ctx,
}
}
else {
GLuint *vbindex = VB->IndexPtr[0]->data;
if (!DO_FLAT) {
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
VERT_SET_IND( v[2], vbindex[e2] );
VERT_RESTORE_IND( 0 );
VERT_RESTORE_IND( 1 );
VERT_RESTORE_IND( 2 );
}
VERT_SET_IND( v[3], vbindex[e3] );
VERT_RESTORE_IND( 3 );
}
}
@ -612,7 +615,7 @@ static void TAG(quad)( GLcontext *ctx, GLuint e0,
#if DO_LINE
static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 )
{
TNLvertexbuffer *VB = &TNL_CONTEXT(ctx)->vb;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
VERTEX *v[2];
LOCAL_VARS(2);

View File

@ -1,4 +1,3 @@
/* $Id: t_dd_unfilled.h,v 1.5 2002/10/29 20:29:05 brianp Exp $ */
/*
* Mesa 3-D graphics library

View File

@ -283,7 +283,7 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
#define INTERP_QUALIFIER static
#endif
#define GET_COLOR(ptr, idx) (((GLchan (*)[4])((ptr)->Ptr))[idx])
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
@ -295,16 +295,18 @@ INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
if (VB->SecondaryColorPtr[1]) {
INTERP_3F( t,
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
}
@ -336,7 +338,6 @@ INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
#undef INTERP_QUALIFIER
#undef IMPORT_QUALIFIER
#undef GET_COLOR
#undef IND

View File

@ -1,4 +1,3 @@
/* $Id: t_dd_vbtmp.h,v 1.24 2003/01/13 15:47:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -124,10 +123,10 @@ static void TAG(emit)( GLcontext *ctx,
GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
GLfloat (*tc2)[4], (*tc3)[4];
GLubyte (*col)[4], (*spec)[4];
GLfloat (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
GLuint tc2_stride, tc3_stride;
GLuint tc0_size, tc1_size;
@ -185,21 +184,16 @@ static void TAG(emit)( GLcontext *ctx,
}
if (DO_RGBA) {
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
col_stride = VB->ColorPtr[0]->stride;
col = VB->ColorPtr[0]->data;
}
if (DO_SPEC) {
if (VB->SecondaryColorPtr[0]) {
if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_SPEC_COLORS( ctx );
spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr;
spec_stride = VB->SecondaryColorPtr[0]->StrideB;
spec_stride = VB->SecondaryColorPtr[0]->stride;
spec = VB->SecondaryColorPtr[0]->data;
} else {
GLubyte tmp[4];
spec = &tmp;
spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
spec_stride = 0;
}
}
@ -216,200 +210,124 @@ static void TAG(emit)( GLcontext *ctx,
}
}
if (VB->importable_data || (DO_SPEC && !spec_stride) || (DO_FOG && !fog_stride)) {
/* May have nonstandard strides:
*/
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
if (DO_TEX0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (DO_TEX1)
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (DO_TEX2)
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
if (DO_TEX3)
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
if (DO_RGBA)
STRIDE_4UB(col, start * col_stride);
if (DO_SPEC)
STRIDE_4UB(spec, start * spec_stride);
if (DO_FOG)
/*STRIDE_F(fog, start * fog_stride);*/
fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
v->v.w = coord[0][3];
}
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %.2f\n", */
/* i, v->v.x, v->v.y, v->v.z, v->v.w); */
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[0]);
STRIDE_4UB(col, col_stride);
} else {
v->v.color.blue = col[0][2];
v->v.color.green = col[0][1];
v->v.color.red = col[0][0];
v->v.color.alpha = col[0][3];
STRIDE_4UB(col, col_stride);
}
}
if (DO_SPEC) {
v->v.specular.red = spec[0][0];
v->v.specular.green = spec[0][1];
v->v.specular.blue = spec[0][2];
STRIDE_4UB(spec, spec_stride);
}
if (DO_FOG) {
v->v.specular.alpha = fog[0][0] * 255.0;
/*STRIDE_F(fog, fog_stride);*/
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
v->v.v0 = tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[0][3];
else
v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
}
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[0][0];
v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
v->pv.q1 = tc1[0][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[0][0];
v->v.v1 = tc1[0][1];
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[0][0];
v->pv.v2 = tc2[0][1];
if (tc2_size == 4)
v->pv.q2 = tc2[0][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[0][0];
v->v.v2 = tc2[0][1];
}
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[0][0];
v->pv.v3 = tc3[0][1];
if (tc3_size == 4)
v->pv.q3 = tc3[0][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[0][0];
v->v.v3 = tc3[0][1];
}
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
}
}
/* May have nonstandard strides:
*/
if (start) {
STRIDE_4F(coord, start * coord_stride);
if (DO_TEX0)
STRIDE_4F(tc0, start * tc0_stride);
if (DO_TEX1)
STRIDE_4F(tc1, start * tc1_stride);
if (DO_TEX2)
STRIDE_4F(tc2, start * tc2_stride);
if (DO_TEX3)
STRIDE_4F(tc3, start * tc3_stride);
if (DO_RGBA)
STRIDE_4F(col, start * col_stride);
if (DO_SPEC)
STRIDE_4F(spec, start * spec_stride);
if (DO_FOG)
STRIDE_4F(fog, start * fog_stride);
}
else {
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[i][0]);
VIEWPORT_Y(v->v.y, coord[i][1]);
VIEWPORT_Z(v->v.z, coord[i][2]);
v->v.w = coord[i][3];
}
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[i]);
}
else {
v->v.color.blue = col[i][2];
v->v.color.green = col[i][1];
v->v.color.red = col[i][0];
v->v.color.alpha = col[i][3];
}
}
if (DO_SPEC) {
v->v.specular.red = spec[i][0];
v->v.specular.green = spec[i][1];
v->v.specular.blue = spec[i][2];
}
if (DO_FOG) {
v->v.specular.alpha = fog[i][0] * 255.0;
}
if (DO_TEX0) {
v->v.u0 = tc0[i][0];
v->v.v0 = tc0[i][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[i][3];
else
v->pv.q0 = 1.0;
v->pv.q1 = 0; /* radeon */
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[i][3];
v->v.w *= tc0[i][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
}
}
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[i][0];
v->pv.v1 = tc1[i][1];
if (tc1_size == 4)
v->pv.q1 = tc1[i][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[i][0];
v->v.v1 = tc1[i][1];
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
v->v.w = coord[0][3];
}
STRIDE_4F(coord, coord_stride);
}
if (DO_RGBA) {
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]);
STRIDE_4F(col, col_stride);
}
if (DO_SPEC) {
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]);
STRIDE_4F(spec, spec_stride);
}
if (DO_FOG) {
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]);
STRIDE_4F(fog, fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
v->v.v0 = tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[0][3];
else
v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
}
}
STRIDE_4F(tc0, tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[0][0];
v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
v->pv.q1 = tc1[0][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[0][0];
v->v.v1 = tc1[0][1];
}
STRIDE_4F(tc1, tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[0][0];
v->pv.v2 = tc2[0][1];
if (tc2_size == 4)
v->pv.q2 = tc2[0][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[0][0];
v->v.v2 = tc2[0][1];
}
STRIDE_4F(tc2, tc2_stride);
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[0][0];
v->pv.v3 = tc3[0][1];
if (tc3_size == 4)
v->pv.q3 = tc3[0][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[0][0];
v->v.v3 = tc3[0][1];
}
STRIDE_4F(tc3, tc3_stride);
}
}
}
#else
#if DO_XYZW
#if HAVE_HW_DIVIDE
#error "cannot use tiny vertices with hw perspective divide"
@ -419,8 +337,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4];
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*col)[4];
GLuint col_stride;
GLfloat (*coord)[4] = VB->NdcPtr->data;
GLuint coord_stride = VB->NdcPtr->stride;
@ -433,12 +351,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
ASSERT(stride == 4);
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
/* fprintf(stderr, "%s(small) importable %x\n", */
/* __FUNCTION__, VB->importable_data); */
@ -446,103 +360,33 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
/* Pack what's left into a 4-dword vertex. Color is in a different
* place, and there is no 'w' coordinate.
*/
if (VB->importable_data) {
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
STRIDE_4UB(col, start * col_stride);
}
if (start) {
STRIDE_4F(coord, start * coord_stride);
STRIDE_4F(col, start * col_stride);
}
for (i=start; i < end; i++, v+=4) {
for (i=start; i < end; i++, v+=4) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)col);
}
else {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
c->blue = col[0][2];
c->green = col[0][1];
c->red = col[0][0];
c->alpha = col[0][3];
}
STRIDE_4UB( col, col_stride );
}
STRIDE_4F( coord, coord_stride );
}
if (DO_RGBA) {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]);
STRIDE_4F( col, col_stride );
}
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
}
}
else {
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[i][0]);
VIEWPORT_Y(v[1], coord[i][1]);
VIEWPORT_Z(v[2], coord[i][2]);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)&col[i]);
}
else {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
c->blue = col[i][2];
c->green = col[i][1];
c->red = col[i][0];
c->alpha = col[i][3];
}
}
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
}
}
}
#else
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4];
GLuint col_stride;
GLfloat *v = (GLfloat *)dest;
int i;
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
if (start)
STRIDE_4UB(col, col_stride * start);
/* Need to figure out where color is:
*/
if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT)
v += 3;
else
v += 4;
for (i=start; i < end; i++, STRIDE_F(v, stride)) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)v = LE32_TO_CPU(*(GLuint *)col[0]);
}
else {
VERTEX_COLOR *c = (VERTEX_COLOR *)v;
c->blue = col[0][2];
c->green = col[0][1];
c->red = col[0][0];
c->alpha = col[0][3];
}
STRIDE_4UB( col, col_stride );
}
}
#endif /* emit */
#endif /* emit */
#if (DO_XYZW) && (DO_RGBA)

View File

@ -1,4 +1,3 @@
/* $Id: t_dd_vertex.h,v 1.13 2002/10/29 20:29:05 brianp Exp $ */
/*
* Mesa 3-D graphics library