llvmpipe: Map rendertargets when bound as textures.

Fixes gearbox segfault (fdo 25960). Corruption remains.
This commit is contained in:
José Fonseca 2010-02-10 19:59:53 +00:00
parent 96728bb4f3
commit b44c444a0f
1 changed files with 15 additions and 4 deletions

View File

@ -45,6 +45,8 @@
#include "lp_fence.h"
#include "lp_rast.h"
#include "lp_setup_context.h"
#include "lp_screen.h"
#include "lp_winsys.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
@ -472,11 +474,20 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
jit_tex->width = tex->width0;
jit_tex->height = tex->height0;
jit_tex->stride = lp_tex->stride[0];
if(!lp_tex->dt)
if(!lp_tex->dt) {
jit_tex->data = lp_tex->data;
else
/* FIXME: map the rendertarget */
assert(0);
}
else {
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct llvmpipe_winsys *winsys = screen->winsys;
jit_tex->data = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_BUFFER_USAGE_CPU_READ);
assert(jit_tex->data);
}
/* the scene references this texture */
{