st/mesa: unify update_gp/tcp/tep code

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-06-10 20:13:14 +02:00
parent 56a28ace35
commit b43c887a9b
1 changed files with 28 additions and 63 deletions

View File

@ -196,89 +196,54 @@ st_update_vp( struct st_context *st )
}
void
st_update_gp( struct st_context *st )
static void *
st_update_common_program(struct st_context *st, struct gl_program *prog,
unsigned pipe_shader, struct st_common_program **dst)
{
struct st_common_program *stgp;
struct st_common_program *stp;
if (!st->ctx->GeometryProgram._Current) {
cso_set_geometry_shader_handle(st->cso_context, NULL);
st_reference_prog(st, &st->gp, NULL);
return;
if (!prog) {
st_reference_prog(st, dst, NULL);
return NULL;
}
stgp = st_common_program(st->ctx->GeometryProgram._Current);
assert(stgp->Base.Target == GL_GEOMETRY_PROGRAM_NV);
stp = st_common_program(prog);
st_reference_prog(st, dst, stp);
void *shader;
if (st->shader_has_one_variant[prog->info.stage] && stp->variants)
return stp->variants->driver_shader;
if (st->shader_has_one_variant[MESA_SHADER_GEOMETRY] && stgp->variants) {
shader = stgp->variants->driver_shader;
} else {
shader = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY, &stgp->tgsi,
&stgp->variants)->driver_shader;
}
return st_get_basic_variant(st, pipe_shader, &stp->tgsi,
&stp->variants)->driver_shader;
}
st_reference_prog(st, &st->gp, stgp);
void
st_update_gp(struct st_context *st)
{
void *shader = st_update_common_program(st,
st->ctx->GeometryProgram._Current,
PIPE_SHADER_GEOMETRY, &st->gp);
cso_set_geometry_shader_handle(st->cso_context, shader);
}
void
st_update_tcp( struct st_context *st )
st_update_tcp(struct st_context *st)
{
struct st_common_program *sttcp;
if (!st->ctx->TessCtrlProgram._Current) {
cso_set_tessctrl_shader_handle(st->cso_context, NULL);
st_reference_prog(st, &st->tcp, NULL);
return;
}
sttcp = st_common_program(st->ctx->TessCtrlProgram._Current);
assert(sttcp->Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
void *shader;
if (st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] && sttcp->variants) {
shader = sttcp->variants->driver_shader;
} else {
shader = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL, &sttcp->tgsi,
&sttcp->variants)->driver_shader;
}
st_reference_prog(st, &st->tcp, sttcp);
void *shader = st_update_common_program(st,
st->ctx->TessCtrlProgram._Current,
MESA_SHADER_TESS_CTRL, &st->tcp);
cso_set_tessctrl_shader_handle(st->cso_context, shader);
}
void
st_update_tep( struct st_context *st )
st_update_tep(struct st_context *st)
{
struct st_common_program *sttep;
if (!st->ctx->TessEvalProgram._Current) {
cso_set_tesseval_shader_handle(st->cso_context, NULL);
st_reference_prog(st, &st->tep, NULL);
return;
}
sttep = st_common_program(st->ctx->TessEvalProgram._Current);
assert(sttep->Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
void *shader;
if (st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] && sttep->variants) {
shader = sttep->variants->driver_shader;
} else {
shader = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL, &sttep->tgsi,
&sttep->variants)->driver_shader;
}
st_reference_prog(st, &st->tep, sttep);
void *shader = st_update_common_program(st,
st->ctx->TessEvalProgram._Current,
MESA_SHADER_TESS_EVAL, &st->tep);
cso_set_tesseval_shader_handle(st->cso_context, shader);
}