iris: try to hack around binder issue
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@ -59,6 +59,9 @@
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#define BTP_ALIGNMENT 32
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/* Avoid using offset 0, tools consider it NULL */
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#define INIT_INSERT_POINT BTP_ALIGNMENT
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/**
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* Reserve a block of space in the binder, given the raw size in bytes.
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*/
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@ -94,7 +97,7 @@ iris_binder_reserve(struct iris_batch *batch, unsigned size)
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* Note that you must actually populate the new binding tables after
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* calling this command - the new area is uninitialized.
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*/
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void
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bool
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iris_binder_reserve_3d(struct iris_batch *batch,
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struct iris_context *ice)
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{
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@ -118,9 +121,10 @@ iris_binder_reserve_3d(struct iris_batch *batch,
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}
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if (total_size == 0)
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return;
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return false;
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uint32_t offset = iris_binder_reserve(batch, total_size);
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bool flushed = offset == INIT_INSERT_POINT;
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/* Assign space and record the current binding table. */
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for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
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@ -130,10 +134,9 @@ iris_binder_reserve_3d(struct iris_batch *batch,
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binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0;
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offset += sizes[stage];
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}
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}
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/* Avoid using offset 0, tools consider it NULL */
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#define INIT_INSERT_POINT BTP_ALIGNMENT
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return flushed;
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}
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void
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iris_init_binder(struct iris_binder *binder, struct iris_bufmgr *bufmgr)
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@ -53,7 +53,7 @@ void iris_init_binder(struct iris_binder *binder, struct iris_bufmgr *bufmgr);
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bool iris_binder_is_empty(struct iris_binder *binder);
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void iris_destroy_binder(struct iris_binder *binder);
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uint32_t iris_binder_reserve(struct iris_batch *batch, unsigned size);
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void iris_binder_reserve_3d(struct iris_batch *batch,
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bool iris_binder_reserve_3d(struct iris_batch *batch,
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struct iris_context *ice);
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#endif
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@ -64,8 +64,13 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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IRIS_DIRTY_BINDINGS_FS;
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}
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// XXX: don't do this unless things are dirty...
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iris_binder_reserve_3d(batch, ice);
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if (iris_binder_reserve_3d(batch, ice)) {
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ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS |
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IRIS_DIRTY_BINDINGS_TCS |
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IRIS_DIRTY_BINDINGS_TES |
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IRIS_DIRTY_BINDINGS_GS |
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IRIS_DIRTY_BINDINGS_FS;
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}
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ice->vtbl.upload_render_state(ice, batch, info);
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ice->state.dirty = 0ull;
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