remove unused stuff, fix non-native build
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15be94fc26
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b3a4a07c61
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@ -87,35 +87,13 @@ typedef struct mach64_context *mach64ContextPtr;
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#define MACH64_FALLBACK_BLEND_EQ 0x0100
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#define MACH64_FALLBACK_BLEND_FUNC 0x0200
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#define CARD32 GLuint /* KW: For building in mesa tree */
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#if MACH64_NATIVE_VTXFMT
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/* The vertex structures.
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*/
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#if 0
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/* This isn't actually necessary since all accesses to the vertex
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* structure must be made through the LE32_* macros.
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*/
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typedef struct {
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GLubyte blue;
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GLubyte green;
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GLubyte red;
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GLubyte alpha;
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} mach64_color_t;
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typedef struct {
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GLfloat u1, v1, w1; /* Texture 1 coordinates */
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GLfloat u0, v0, w0; /* Texture 0 coordinates */
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mach64_color_t specular; /* Specular color */
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GLuint z; /* Depth coordinate */
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mach64_color_t color; /* Diffuse color */
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GLushort y, x; /* Coordinates in screen space */
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} mach64_vertex;
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#endif
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#define CARD32 GLuint /* KW: For building in mesa tree */
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/* The size of this union is not of relevence:
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*/
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union mach64_vertex_t {
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