mesa: fix mismatch when returning 64-bit bindless uniform handles

The slower convert-and-copy process performs a bad conversion
because it converts the value to signed 64-bit integer, but
bindless uniform handles are considered unsigned 64-bit.

This fixes "Check glUniform*() with mixed texture units/handles"
from arb_bindless_texture-uniform piglit.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-07-25 21:39:20 +02:00
parent e0e79f0b08
commit b38c9c57f2
1 changed files with 2 additions and 1 deletions

View File

@ -358,7 +358,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
*/
if (returnType == uni->type->base_type ||
((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) &&
(uni->type->is_sampler() || uni->type->is_image()))) {
(uni->type->is_sampler() || uni->type->is_image())) ||
(returnType == GLSL_TYPE_UINT64 && uni->is_bindless)) {
memcpy(paramsOut, src, bytes);
} else {
union gl_constant_value *const dst =