vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
It's not relevant to our command streams any more. v2: Fix indentation and a typo in the comment.
This commit is contained in:
parent
3aba1b124f
commit
b384d16733
|
@ -71,9 +71,6 @@ vc4_start_draw(struct vc4_context *vc4)
|
|||
|
||||
cl_u8(&vc4->bcl, VC4_PACKET_START_TILE_BINNING);
|
||||
|
||||
cl_u8(&vc4->bcl, VC4_PACKET_PRIMITIVE_LIST_FORMAT);
|
||||
cl_u8(&vc4->bcl, 0x12); // 16 bit triangle
|
||||
|
||||
vc4->needs_flush = true;
|
||||
vc4->draw_call_queued = true;
|
||||
}
|
||||
|
|
|
@ -567,7 +567,10 @@ static const struct cmd_info {
|
|||
|
||||
[VC4_PACKET_GL_ARRAY_PRIMITIVE] = { 1, 1, 10, "Vertex Array Primitives", validate_gl_array_primitive },
|
||||
|
||||
[VC4_PACKET_PRIMITIVE_LIST_FORMAT] = { 1, 1, 2, "primitive list format", NULL }, /* XXX: bin valid? */
|
||||
/* This is only used by clipped primitives (packets 48 and 49), which
|
||||
* we don't support parsing yet.
|
||||
*/
|
||||
[VC4_PACKET_PRIMITIVE_LIST_FORMAT] = { 1, 1, 2, "primitive list format", NULL },
|
||||
|
||||
[VC4_PACKET_GL_SHADER_STATE] = { 1, 1, 5, "GL Shader State", validate_gl_shader_state },
|
||||
[VC4_PACKET_NV_SHADER_STATE] = { 1, 1, 5, "NV Shader State", validate_nv_shader_state },
|
||||
|
|
Loading…
Reference in New Issue