softpipe: minor tweaks to texture filtering code
This commit is contained in:
parent
2b5c5c0dcf
commit
b37c541500
|
@ -55,7 +55,7 @@
|
|||
static INLINE float
|
||||
frac(float f)
|
||||
{
|
||||
return f - util_ifloor(f);
|
||||
return f - floorf(f);
|
||||
}
|
||||
|
||||
|
||||
|
@ -201,11 +201,9 @@ wrap_nearest_mirror_repeat(const float s[4], unsigned size, int icoord[4])
|
|||
const float max = 1.0F - min;
|
||||
for (ch = 0; ch < 4; ch++) {
|
||||
const int flr = util_ifloor(s[ch]);
|
||||
float u;
|
||||
float u = frac(s[ch]);
|
||||
if (flr & 1)
|
||||
u = 1.0F - (s[ch] - (float) flr);
|
||||
else
|
||||
u = s[ch] - (float) flr;
|
||||
u = 1.0F - u;
|
||||
if (u < min)
|
||||
icoord[ch] = 0;
|
||||
else if (u > max)
|
||||
|
@ -358,11 +356,9 @@ wrap_linear_mirror_repeat(const float s[4], unsigned size,
|
|||
uint ch;
|
||||
for (ch = 0; ch < 4; ch++) {
|
||||
const int flr = util_ifloor(s[ch]);
|
||||
float u;
|
||||
float u = frac(s[ch]);
|
||||
if (flr & 1)
|
||||
u = 1.0F - (s[ch] - (float) flr);
|
||||
else
|
||||
u = s[ch] - (float) flr;
|
||||
u = 1.0F - u;
|
||||
u = u * size - 0.5F;
|
||||
icoord0[ch] = util_ifloor(u);
|
||||
icoord1[ch] = icoord0[ch] + 1;
|
||||
|
|
Loading…
Reference in New Issue