dzn: do not set unused default member initializer
These objects aren't allocated using C++ constructors, so these default member initializers does nothing. Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15816>
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@ -226,7 +226,7 @@ struct dzn_queue {
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ID3D12CommandQueue *cmdqueue;
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ID3D12Fence *fence;
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uint64_t fence_point = 0;
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uint64_t fence_point;
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};
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struct dzn_device {
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@ -766,8 +766,8 @@ struct dzn_image {
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struct vk_image vk;
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struct {
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uint32_t row_stride = 0;
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uint32_t size = 0;
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uint32_t row_stride;
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uint32_t size;
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} linear;
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D3D12_RESOURCE_DESC desc;
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ID3D12Resource *res;
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@ -883,7 +883,7 @@ struct dzn_framebuffer {
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struct dzn_sampler {
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struct vk_object_base base;
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D3D12_SAMPLER_DESC desc;
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D3D12_STATIC_BORDER_COLOR static_border_color = D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
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D3D12_STATIC_BORDER_COLOR static_border_color;
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};
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/* This is defined as a macro so that it works for both
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