mesa: remove DD_TRI_STIPPLE flag
Make it a local macro for the i915 driver. v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -944,6 +944,7 @@ intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint
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#define DD_TRI_STIPPLE (1 << 4)
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#define DD_TRI_OFFSET (1 << 5)
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#define DD_LINE_STIPPLE (1 << 7)
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#define DD_POINT_ATTEN (1 << 9)
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@ -957,6 +958,7 @@ intelChooseRenderState(struct gl_context * ctx)
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct intel_context *intel = intel_context(ctx);
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GLuint flags = ctx->_TriangleCaps |
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(ctx->Polygon.StippleFlag ? DD_TRI_STIPPLE : 0) |
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((ctx->Polygon.OffsetPoint ||
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ctx->Polygon.OffsetLine ||
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ctx->Polygon.OffsetFill) ? DD_TRI_OFFSET : 0) |
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@ -100,12 +100,11 @@ void
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_mesa_print_tri_caps( const char *name, GLuint flags )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s\n",
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"%s: (0x%x) %s%s%s\n",
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name,
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flags,
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(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
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(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
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(flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
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(flags & DD_TRI_SMOOTH) ? "tri-smooth, " : ""
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);
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}
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@ -632,7 +632,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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return;
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FLUSH_VERTICES(ctx, _NEW_POLYGON);
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ctx->Polygon.StippleFlag = state;
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ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
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break;
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case GL_POLYGON_OFFSET_POINT:
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if (!_mesa_is_desktop_gl(ctx))
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@ -3170,7 +3170,6 @@ struct gl_matrix_stack
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#define DD_TRI_LIGHT_TWOSIDE (1 << 1)
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#define DD_TRI_UNFILLED (1 << 2)
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#define DD_TRI_SMOOTH (1 << 3)
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#define DD_TRI_STIPPLE (1 << 4)
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/*@}*/
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@ -332,8 +332,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
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if (1/*new_state & _NEW_POLYGON*/) {
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if (ctx->Polygon.SmoothFlag)
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ctx->_TriangleCaps |= DD_TRI_SMOOTH;
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if (ctx->Polygon.StippleFlag)
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ctx->_TriangleCaps |= DD_TRI_STIPPLE;
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if (ctx->Polygon.FrontMode != GL_FILL
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|| ctx->Polygon.BackMode != GL_FILL)
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ctx->_TriangleCaps |= DD_TRI_UNFILLED;
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